initial commit

main
Wiktor Falkowski 2024-06-24 13:01:12 +02:00
parent ba7e2bb3fd
commit df6c6d61c1
62 changed files with 3886 additions and 0 deletions

6
App.config Normal file
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>

163
Chess.csproj Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{D2367663-B1D6-4C08-B870-0C5B4A056E9A}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>Chess</RootNamespace>
<AssemblyName>Chess</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Szachownica.cs" />
<Compile Include="Figura.cs" />
<Compile Include="ChessWindow.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="ChessWindow.Designer.cs">
<DependentUpon>ChessWindow.cs</DependentUpon>
</Compile>
<Compile Include="Posuniecie.cs" />
<Compile Include="PieceSelection.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="PieceSelection.Designer.cs">
<DependentUpon>PieceSelection.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Tile.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Tile.Designer.cs">
<DependentUpon>Tile.cs</DependentUpon>
</Compile>
<EmbeddedResource Include="ChessWindow.resx">
<DependentUpon>ChessWindow.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="PieceSelection.resx">
<DependentUpon>PieceSelection.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<SubType>Designer</SubType>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="Tile.resx">
<DependentUpon>Tile.cs</DependentUpon>
</EmbeddedResource>
<None Include=".editorconfig" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\WKing.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\WKnight.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\WPawn.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\WBishop.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\WQueen.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\WRook.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\BPawn.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\BQueen.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\BRook.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\BBishop.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\BKing.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\BKnight.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\PossibleMove.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\OLDPaper2.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\ChessFrames.jpg" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\undoArrrow.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\redoArrow.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\CantRedo.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\undoArrrowClicked.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

30
Chess.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29806.167
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Chess", "Chess.csproj", "{D2367663-B1D6-4C08-B870-0C5B4A056E9A}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{34887B0F-D3F9-4271-B4B9-CAA1FD4DF2FB}"
ProjectSection(SolutionItems) = preProject
.editorconfig = .editorconfig
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D2367663-B1D6-4C08-B870-0C5B4A056E9A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D2367663-B1D6-4C08-B870-0C5B4A056E9A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D2367663-B1D6-4C08-B870-0C5B4A056E9A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D2367663-B1D6-4C08-B870-0C5B4A056E9A}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {ED2453F2-3EF4-4D2E-80F6-AE7E51336B86}
EndGlobalSection
EndGlobal

232
ChessWindow.Designer.cs generated Normal file
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namespace Chess
{
partial class Szachy
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Szachy));
this.RestartButton = new System.Windows.Forms.Button();
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.GameState = new System.Windows.Forms.Label();
this.Timer = new System.Windows.Forms.GroupBox();
this.label5 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.WhiteTimer = new System.Windows.Forms.Label();
this.TimeButton = new System.Windows.Forms.Button();
this.BlackTimer = new System.Windows.Forms.Label();
this.State = new System.Windows.Forms.GroupBox();
this.Undo = new System.Windows.Forms.PictureBox();
this.groupBox1.SuspendLayout();
this.Timer.SuspendLayout();
this.State.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.Undo)).BeginInit();
this.SuspendLayout();
//
// RestartButton
//
this.RestartButton.FlatStyle = System.Windows.Forms.FlatStyle.System;
this.RestartButton.Location = new System.Drawing.Point(24, 62);
this.RestartButton.Margin = new System.Windows.Forms.Padding(2);
this.RestartButton.Name = "RestartButton";
this.RestartButton.Size = new System.Drawing.Size(49, 19);
this.RestartButton.TabIndex = 1;
this.RestartButton.Text = "Od nowa";
this.RestartButton.UseVisualStyleBackColor = true;
//
// groupBox1
//
this.groupBox1.BackColor = System.Drawing.SystemColors.Control;
this.groupBox1.Controls.Add(this.Undo);
this.groupBox1.Controls.Add(this.RestartButton);
this.groupBox1.Location = new System.Drawing.Point(400, 11);
this.groupBox1.Margin = new System.Windows.Forms.Padding(2);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Padding = new System.Windows.Forms.Padding(2);
this.groupBox1.Size = new System.Drawing.Size(95, 97);
this.groupBox1.TabIndex = 1;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "Kontrola gry";
//
// GameState
//
this.GameState.Anchor = System.Windows.Forms.AnchorStyles.None;
this.GameState.AutoSize = true;
this.GameState.BackColor = System.Drawing.Color.Transparent;
this.GameState.Font = new System.Drawing.Font("Microsoft Sans Serif", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.GameState.ForeColor = System.Drawing.Color.OliveDrab;
this.GameState.Location = new System.Drawing.Point(20, 60);
this.GameState.Margin = new System.Windows.Forms.Padding(2, 0, 2, 0);
this.GameState.Name = "GameState";
this.GameState.RightToLeft = System.Windows.Forms.RightToLeft.Yes;
this.GameState.Size = new System.Drawing.Size(0, 18);
this.GameState.TabIndex = 2;
this.GameState.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// Timer
//
this.Timer.BackColor = System.Drawing.SystemColors.Control;
this.Timer.Controls.Add(this.label5);
this.Timer.Controls.Add(this.label4);
this.Timer.Controls.Add(this.WhiteTimer);
this.Timer.Controls.Add(this.TimeButton);
this.Timer.Controls.Add(this.BlackTimer);
this.Timer.Location = new System.Drawing.Point(400, 112);
this.Timer.Margin = new System.Windows.Forms.Padding(2);
this.Timer.Name = "Timer";
this.Timer.Padding = new System.Windows.Forms.Padding(2);
this.Timer.Size = new System.Drawing.Size(96, 138);
this.Timer.TabIndex = 3;
this.Timer.TabStop = false;
this.Timer.Text = "Zegar";
//
// label5
//
this.label5.AutoSize = true;
this.label5.Font = new System.Drawing.Font("Microsoft Sans Serif", 7.2F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label5.Location = new System.Drawing.Point(7, 65);
this.label5.Margin = new System.Windows.Forms.Padding(2, 0, 2, 0);
this.label5.Name = "label5";
this.label5.Size = new System.Drawing.Size(35, 13);
this.label5.TabIndex = 4;
this.label5.Text = "Biale";
//
// label4
//
this.label4.AutoSize = true;
this.label4.Font = new System.Drawing.Font("Microsoft Sans Serif", 7.2F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label4.Location = new System.Drawing.Point(4, 31);
this.label4.Margin = new System.Windows.Forms.Padding(2, 0, 2, 0);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(46, 13);
this.label4.TabIndex = 3;
this.label4.Text = "Czarne";
//
// WhiteTimer
//
this.WhiteTimer.AutoSize = true;
this.WhiteTimer.BackColor = System.Drawing.Color.Transparent;
this.WhiteTimer.Font = new System.Drawing.Font("Microsoft Sans Serif", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.WhiteTimer.Location = new System.Drawing.Point(51, 62);
this.WhiteTimer.Margin = new System.Windows.Forms.Padding(2, 0, 2, 0);
this.WhiteTimer.Name = "WhiteTimer";
this.WhiteTimer.Size = new System.Drawing.Size(44, 18);
this.WhiteTimer.TabIndex = 2;
this.WhiteTimer.Text = "00:00";
//
// TimeButton
//
this.TimeButton.FlatStyle = System.Windows.Forms.FlatStyle.System;
this.TimeButton.Location = new System.Drawing.Point(28, 102);
this.TimeButton.Margin = new System.Windows.Forms.Padding(2);
this.TimeButton.Name = "TimeButton";
this.TimeButton.Size = new System.Drawing.Size(42, 19);
this.TimeButton.TabIndex = 0;
this.TimeButton.Text = "Start";
this.TimeButton.UseVisualStyleBackColor = true;
//
// BlackTimer
//
this.BlackTimer.AutoSize = true;
this.BlackTimer.BackColor = System.Drawing.Color.Transparent;
this.BlackTimer.Font = new System.Drawing.Font("Microsoft Sans Serif", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.BlackTimer.Location = new System.Drawing.Point(50, 31);
this.BlackTimer.Margin = new System.Windows.Forms.Padding(2, 0, 2, 0);
this.BlackTimer.Name = "BlackTimer";
this.BlackTimer.Size = new System.Drawing.Size(44, 18);
this.BlackTimer.TabIndex = 0;
this.BlackTimer.Text = "00:00";
//
// State
//
this.State.BackColor = System.Drawing.SystemColors.Control;
this.State.Controls.Add(this.GameState);
this.State.Location = new System.Drawing.Point(400, 254);
this.State.Margin = new System.Windows.Forms.Padding(2);
this.State.Name = "State";
this.State.Padding = new System.Windows.Forms.Padding(2);
this.State.Size = new System.Drawing.Size(96, 146);
this.State.TabIndex = 4;
this.State.TabStop = false;
//
// Undo
//
this.Undo.Image = global::Chess.Properties.Resources.undoArrrow;
this.Undo.Location = new System.Drawing.Point(37, 26);
this.Undo.Margin = new System.Windows.Forms.Padding(2);
this.Undo.Name = "Undo";
this.Undo.Size = new System.Drawing.Size(24, 21);
this.Undo.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
this.Undo.TabIndex = 3;
this.Undo.TabStop = false;
//
// Szachy
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(513, 413);
this.Controls.Add(this.State);
this.Controls.Add(this.Timer);
this.Controls.Add(this.groupBox1);
this.Cursor = System.Windows.Forms.Cursors.Hand;
this.DoubleBuffered = true;
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.Margin = new System.Windows.Forms.Padding(2);
this.MaximizeBox = false;
this.MaximumSize = new System.Drawing.Size(529, 460);
this.MinimizeBox = false;
this.MinimumSize = new System.Drawing.Size(488, 450);
this.Name = "Szachy";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Szachy";
this.Load += new System.EventHandler(this.Chess_Load);
this.groupBox1.ResumeLayout(false);
this.Timer.ResumeLayout(false);
this.Timer.PerformLayout();
this.State.ResumeLayout(false);
this.State.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.Undo)).EndInit();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Button RestartButton;
private System.Windows.Forms.GroupBox groupBox1;
public System.Windows.Forms.Label GameState;
private System.Windows.Forms.GroupBox Timer;
private System.Windows.Forms.Label BlackTimer;
private System.Windows.Forms.Button TimeButton;
private System.Windows.Forms.Label label5;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Label WhiteTimer;
private System.Windows.Forms.PictureBox Undo;
private System.Windows.Forms.GroupBox State;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace Chess
{
public partial class Szachy : Form
{
public Szachy() { InitializeComponent(); }
private Szachownica board;
private void Chess_Load(object sender, EventArgs e)
{
board = new Szachownica(this);
Szachownica.KogoTerazTura = Kolor.NONE;
TimeButton.MouseDown += click;
Undo.MouseDown += click;
Undo.MouseUp += ReleasedButton;
RestartButton.MouseUp += click;
}
public Kolor poprzedniGracz = Kolor.WHITE;
private void click(object sender, EventArgs e)
{
if (sender.GetType() == typeof(Button))
{
switch (((Button)sender).Name)
{
case "TimeButton":
if (Szachownica.KogoTerazTura == Kolor.NONE && poprzedniGracz == Kolor.NONE) { TimeButton.Enabled = false; return; }
TimeButton.Text = TimeButton.Text == "Start" ? "Stop" : "Start";
if (Szachownica.KogoTerazTura == Kolor.NONE)
{
WystartujZegar();
}
else
{
ZatrzymajZegar();
}
break;
case "RestartButton":
int moves = Szachownica.poprzednieRuchy.Count;
for (int i = 0; i < moves; i++)
{
PokazPoprzednieRuchy();
}
Szachownica.poprzednieRuchy = new List<PoprzedniStanSzachownicy>();
Black = new CzasGraczy(0, 0);
White = new CzasGraczy(0, 0);
if (timer != null)
{
ZatrzymajZegar();
}
TimeButton.Text = "Start";
Szachownica.Window.GameState.Text = "";
Szachownica.KogoTerazTura = Kolor.NONE;
break;
}
}
if (sender.GetType() == typeof(PictureBox))
{
switch (((PictureBox)sender).Name)
{
case "Undo":
Undo.Image = Properties.Resources.undoArrrowClicked;
PokazPoprzednieRuchy();
break;
}
}
}
private void PokazPoprzednieRuchy()
{
if (Szachownica.poprzednieRuchy.Count == 0)
{
return;
}
int dir = Szachownica.KogoTerazTura == Kolor.BLACK ? 1 : -1;
Kolor poprzedniGracz = Szachownica.KogoTerazTura == Kolor.BLACK ? Kolor.WHITE : Kolor.BLACK;
if (poprzedniRuch.figura.rodzajfigury == RodzajFigury.King)
{
int ydir = poprzedniGracz == Kolor.WHITE ? 7 : 0;
if (poprzedniRuch.indexRuchu == 8)
{
Szachownica.pola[ydir, 5].PrzydzialFigur(new Figura(RodzajFigury.EMPTY));
Szachownica.pola[ydir, 7].PrzydzialFigur(new Figura(RodzajFigury.Rook, poprzedniGracz));
}
if (poprzedniRuch.indexRuchu == 9)
{
Szachownica.pola[ydir, 3].PrzydzialFigur(new Figura(RodzajFigury.EMPTY));
Szachownica.pola[ydir, 0].PrzydzialFigur(new Figura(RodzajFigury.Rook, poprzedniGracz));
}
}
if (poprzedniRuch.figura.rodzajfigury == RodzajFigury.Pawn)
{
if (poprzedniRuch.indexRuchu == 4)
{
Szachownica.pola[poprzedniRuch.ruch.y + dir, poprzedniRuch.ruch.x].PrzydzialFigur(new Figura(RodzajFigury.Pawn, Szachownica.KogoTerazTura, true));
}
if (poprzedniRuch.indexRuchu == 5)
{
Szachownica.pola[poprzedniRuch.ruch.y + dir, poprzedniRuch.ruch.x].PrzydzialFigur(new Figura(RodzajFigury.Pawn, Szachownica.KogoTerazTura, true));
}
}
Szachownica.pola[poprzedniRuch.ruch.y, poprzedniRuch.ruch.x].PrzydzialFigur(poprzedniRuch.usunieteFigury);
Szachownica.pola[poprzedniRuch.poprzedniaLokalizacja.y, poprzedniRuch.poprzedniaLokalizacja.x].PrzydzialFigur(poprzedniRuch.figura);
Szachownica.poprzednieRuchy.RemoveAt(Szachownica.poprzednieRuchy.Count - 1);
Szachownica.KogoTerazTura = poprzedniGracz;
Figura.ZaaktualizujWszystkieAtaki();
Posuniecie movement = new Posuniecie();
if (movement.SyndromOblezonejTwierdzy())
{
Szachownica.Window.GameState.Text = "Szach";
Szachownica.Window.GameState.ForeColor = System.Drawing.Color.Firebrick;
_ = movement.Mat();
}
}
private void ReleasedButton(object sender, MouseEventArgs e)
{
Undo.Image = Properties.Resources.undoArrrow;
}
private PoprzedniStanSzachownicy poprzedniRuch => Szachownica.poprzednieRuchy.Last();
private CzasGraczy Black = new CzasGraczy(0, 0);
private CzasGraczy White = new CzasGraczy(0, 0);
public Timer timer;
private void WystartujZegar()
{
Szachownica.KogoTerazTura = poprzedniGracz;
void ShowLabel(Label label, ref CzasGraczy time)
{
time.sekundy += 1;
label.Text = time.FormatCzasu();
if (time.sekundy >= 59) { time.minuty += 1; }
}
timer = new Timer
{
Interval = 1000
};
timer.Tick += (object sender, EventArgs e) =>
{
string gracz = Szachownica.KogoTerazTura.ToString();
if (gracz == "BLACK")
{
ShowLabel(BlackTimer, ref Black);
}
else
{
ShowLabel(WhiteTimer, ref White);
}
};
timer.Start();
}
public void ZatrzymajZegar()
{
timer.Stop();
poprzedniGracz = Szachownica.KogoTerazTura;
Szachownica.KogoTerazTura = Kolor.NONE;
BlackTimer.Text = Black.FormatCzasu();
WhiteTimer.Text = White.FormatCzasu();
}
private struct CzasGraczy
{
public int sekundy;
public int minuty;
public CzasGraczy(int sekundy, int minuty) { this.sekundy = sekundy; this.minuty = minuty; }
public string FormatCzasu()
{
string Format(string czas)
{
if (czas.Length == 1)
{
czas = "0" + czas;
}
return czas;
}
if (sekundy >= 60)
{
sekundy = 0;
}
if (minuty >= 5)
{
minuty = 0;
sekundy = 0;
if (Szachownica.KogoTerazTura == Kolor.BLACK)
{
Szachownica.Window.GameState.Text = "Gracz bialy przegral na czas!";
Szachownica.Window.GameState.ForeColor = System.Drawing.Color.Firebrick;
Szachownica.Window.ZatrzymajZegar();
}
else
{
Szachownica.Window.GameState.Text = "Gracz czarny przegral na czas!";
Szachownica.Window.GameState.ForeColor = System.Drawing.Color.Firebrick;
Szachownica.Window.ZatrzymajZegar();
}
}
return Format(minuty.ToString()) + ":" + Format(sekundy.ToString());
}
}
}
}

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using System.Linq;
namespace Chess
{
public enum RodzajFigury { King, Queen, Pawn, Bishop, Knight, Rook, EMPTY }
public struct Figura
{
public bool pierwszyRuch { get; set; }
public bool ruchODwaPola;
public RodzajFigury rodzajfigury { get; private set; }
public Kolor kolor;
private Pole[] polaAtakujace;
private void atak(Pole figuraPole)
{
Posuniecie posuniecie = new Posuniecie(figuraPole);
polaAtakujace = new Pole[posuniecie.mozliweRuchy.Length];
for (int ruch = 0; ruch < posuniecie.mozliweRuchy.Length; ruch++)
{
if (posuniecie.mozliweRuchy[ruch] == null)
{
continue;
}
if (figuraPole.figura.rodzajfigury == RodzajFigury.Pawn)
{
if (ruch == 0 || ruch == 1)
{
continue;
}
}
Szachownica.pola[(int)posuniecie.mozliweRuchy[ruch]?.y, (int)posuniecie.mozliweRuchy[ruch]?.x].UstawAtak(figuraPole.figura);
polaAtakujace[ruch] = Szachownica.pola[(int)posuniecie.mozliweRuchy[ruch]?.y, (int)posuniecie.mozliweRuchy[ruch]?.x];
}
}
public static void WyszyscPoprzednieAtaki()
{
for (int x = 0; x < 8; x++)
{
for (int y = 0; y < 8; y++)
{
Szachownica.pola[y, x].UsunAtak();
}
}
}
public static void ZaaktualizujWszystkieAtaki()
{
WyszyscPoprzednieAtaki();
for (int x = 0; x < 8; x++)
{
for (int y = 0; y < 8; y++)
{
if (Szachownica.pola[y, x].jestZajete() && Szachownica.pola[y, x].figura.kolor != Szachownica.KogoTerazTura)
{
Szachownica.pola[y, x].figura.atak(Szachownica.pola[y, x]);
}
}
}
}
public string NazwaObrazu()
{
string name = "";
if (kolor != Kolor.NONE)
{
name = kolor == Kolor.BLACK ? "B" : "W";
}
return name + rodzajfigury.ToString();
}
public Figura(RodzajFigury rodzajfigury = RodzajFigury.EMPTY, Kolor kolor = Kolor.NONE, bool ruchODwaPola = false, bool pierwszyRuch = false)
{
polaAtakujace = new Pole[32];
this.pierwszyRuch = true;
this.ruchODwaPola = ruchODwaPola;
this.rodzajfigury = rodzajfigury;
this.kolor = kolor;
if (rodzajfigury == RodzajFigury.EMPTY)
{
this.pierwszyRuch = pierwszyRuch;
}
}
public Figura(string key, Pole pole) : this(RodzajFigury.Queen)
{
kolor = key.First() == 'B' ? Kolor.BLACK : Kolor.WHITE;
key = key.Remove(0, 1);
switch (key)
{
case "Bishop": rodzajfigury = RodzajFigury.Bishop; break;
case "Rook": rodzajfigury = RodzajFigury.Rook; break;
case "Queen": rodzajfigury = RodzajFigury.Queen; break;
case "Knight": rodzajfigury = RodzajFigury.Knight; break;
}
pole.FiguraObraz.BackgroundImage = Pole.FiguryObrazy[NazwaObrazu()];
}
}
}

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namespace Chess
{
partial class WybranieFigury
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.RightArrow = new System.Windows.Forms.Button();
this.ApplyButton = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.LeftArrow = new System.Windows.Forms.Button();
this.Preview = new System.Windows.Forms.PictureBox();
((System.ComponentModel.ISupportInitialize)(this.Preview)).BeginInit();
this.SuspendLayout();
//
// RightArrow
//
this.RightArrow.Location = new System.Drawing.Point(92, 55);
this.RightArrow.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.RightArrow.Name = "RightArrow";
this.RightArrow.Size = new System.Drawing.Size(25, 19);
this.RightArrow.TabIndex = 1;
this.RightArrow.Text = ">";
this.RightArrow.UseVisualStyleBackColor = true;
//
// ApplyButton
//
this.ApplyButton.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.ApplyButton.Location = new System.Drawing.Point(11, 110);
this.ApplyButton.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.ApplyButton.Name = "ApplyButton";
this.ApplyButton.Size = new System.Drawing.Size(106, 21);
this.ApplyButton.TabIndex = 3;
this.ApplyButton.Text = "Wybierz!";
this.ApplyButton.UseVisualStyleBackColor = true;
//
// label1
//
this.label1.AutoSize = true;
this.label1.Font = new System.Drawing.Font("Microsoft Sans Serif", 7.8F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label1.Location = new System.Drawing.Point(24, 7);
this.label1.Margin = new System.Windows.Forms.Padding(2, 0, 2, 0);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(91, 13);
this.label1.TabIndex = 4;
this.label1.Text = "Wybierz Figure";
//
// LeftArrow
//
this.LeftArrow.Location = new System.Drawing.Point(14, 55);
this.LeftArrow.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.LeftArrow.Name = "LeftArrow";
this.LeftArrow.Size = new System.Drawing.Size(25, 19);
this.LeftArrow.TabIndex = 5;
this.LeftArrow.Text = "<";
this.LeftArrow.UseVisualStyleBackColor = true;
//
// Preview
//
this.Preview.Location = new System.Drawing.Point(43, 42);
this.Preview.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.Preview.Name = "Preview";
this.Preview.Size = new System.Drawing.Size(45, 49);
this.Preview.TabIndex = 2;
this.Preview.TabStop = false;
//
// WybranieFigury
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(131, 144);
this.Controls.Add(this.LeftArrow);
this.Controls.Add(this.label1);
this.Controls.Add(this.ApplyButton);
this.Controls.Add(this.Preview);
this.Controls.Add(this.RightArrow);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
this.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.MaximumSize = new System.Drawing.Size(147, 183);
this.MinimumSize = new System.Drawing.Size(147, 183);
this.Name = "WybranieFigury";
this.ShowIcon = false;
((System.ComponentModel.ISupportInitialize)(this.Preview)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button RightArrow;
private System.Windows.Forms.PictureBox Preview;
private System.Windows.Forms.Button ApplyButton;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Button LeftArrow;
}
}

75
PieceSelection.cs Normal file
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using System;
using System.Windows.Forms;
namespace Chess
{
public partial class WybranieFigury : Form
{
private WybranieFigury()
{
InitializeComponent();
LeftArrow.Click += ButtonClick;
RightArrow.Click += ButtonClick;
ApplyButton.Click += ButtonClick;
}
private readonly Pole clickedTile;
private int position = 0;
private readonly string[] keys = { "BQueen", "BBishop", "BRook", "BKnight" };
private readonly Kolor waitingPlayer;
public static bool waiting { get; private set; } = false;
public WybranieFigury(Pole clickedTile) : this()
{
waiting = true;
waitingPlayer = Szachownica.KogoTerazTura == Kolor.WHITE ? Kolor.BLACK : Kolor.WHITE;
Szachownica.KogoTerazTura = Kolor.NONE;
this.clickedTile = clickedTile;
if (clickedTile.GetY == 0)
{
for (int i = 0; i < keys.Length; i++)
{
keys[i] = keys[i].Remove(0, 1);
keys[i] = 'W' + keys[i];
}
}
Preview.Image = Pole.FiguryObrazy[keys[position]];
}
public void ButtonClick(object sender, EventArgs e)
{
switch (((Button)sender).Name)
{
case "RightArrow": position++; break;
case "LeftArrow": position--; break;
default: Close(); break;
}
if (position < 0)
{
position = keys.Length - 1;
}
if (position > keys.Length - 1)
{
position = 0;
}
Preview.Image = Pole.FiguryObrazy[keys[position]];
}
protected override void OnClosed(EventArgs e)
{
waiting = false;
clickedTile.figura = new Figura(keys[position], clickedTile);
Szachownica.KogoTerazTura = waitingPlayer;
Figura.ZaaktualizujWszystkieAtaki();
Posuniecie Search = new Posuniecie();
if (Search.SyndromOblezonejTwierdzy())
{
Szachownica.Window.GameState.Text = "CHECK";
Szachownica.Window.GameState.ForeColor = System.Drawing.Color.Firebrick;
Szachownica.Window.GameState.Visible = true;
}
_ = Search.Mat();
base.OnClosed(e);
}
}
}

120
PieceSelection.resx Normal file
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

358
Posuniecie.cs Normal file
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using System.Collections.Generic;
namespace Chess
{
public class Posuniecie
{
private Pole figuraPole;
public RuchFigury?[] mozliweRuchy;
public Posuniecie() { poprzedniRuchy = new RuchFigury(1, 1); }
public Posuniecie(Pole figuraPole) : this()
{
this.figuraPole = figuraPole;
mozliweRuchy = Ruchy();
}
public bool jestRuchMozliwy(Pole wybranePole)
{
InterfejsObslugiPoprzednichRuchow(false);
for (int ruch = 0; ruch < mozliweRuchy.Length; ruch++)
{
if (mozliweRuchy[ruch] == null)
{
continue;
}
if (mozliweRuchy[ruch]?.x == wybranePole.lokalizacja.x && mozliweRuchy[ruch]?.y == wybranePole.lokalizacja.y)
{
if (!ACzyMoznaSieRuszyc(ruch, wybranePole))
{
continue;
}
Szachownica.poprzednieRuchy.Add(new PoprzedniStanSzachownicy(figuraPole.figura, figuraPole.lokalizacja, (RuchFigury)mozliweRuchy[ruch], wybranePole.figura, ruch));
figuraPole.figura.pierwszyRuch = false;
wybranePole.PrzydzialFigur(figuraPole.figura);
figuraPole.PrzydzialFigur(new Figura(RodzajFigury.EMPTY));
if (!WybranieFigury.waiting)
{
Szachownica.KogoTerazTura = Szachownica.KogoTerazTura == Kolor.WHITE ? Kolor.BLACK : Kolor.WHITE;
Figura.ZaaktualizujWszystkieAtaki();
if (SyndromOblezonejTwierdzy())
{
Szachownica.Window.GameState.Text = "Szach";
Szachownica.Window.GameState.ForeColor = System.Drawing.Color.Firebrick;
_ = Mat();
}
else
{
Szachownica.Window.GameState.Text = "";
Szachownica.Window.GameState.ForeColor = System.Drawing.Color.OliveDrab;
}
}
return true;
}
}
return false;
}
public void InterfejsObslugiPoprzednichRuchow(bool show)
{
for (int i = 0; i < mozliweRuchy.Length; i++)
{
if (mozliweRuchy[i] == null)
{
continue;
}
if (figuraPole.figura.rodzajfigury == RodzajFigury.Pawn && ((i == 2 && nieJestZajetePole(figuraPole.lokalizacja.y + dir, figuraPole.lokalizacja.x + 1))
|| (i == 3 && nieJestZajetePole(figuraPole.lokalizacja.y + dir, figuraPole.lokalizacja.x - 1))))
{
continue;
}
Szachownica.pola[(int)mozliweRuchy[i]?.y, (int)mozliweRuchy[i]?.x].PossibleMove(show);
}
}
public bool SyndromOblezonejTwierdzy()
{
return Szachownica.JakieToPole(RodzajFigury.King, Szachownica.KogoTerazTura).atakNaPole != Kolor.NONE;
}
public bool Mat()
{
List<Pole> figuraPola = Szachownica.ZbierzWszystkieFiguryPola(Szachownica.KogoTerazTura);
for (int j = 0; j < figuraPola.Count; j++)
{
figuraPole = figuraPola[j];
mozliweRuchy = Ruchy();
if (CzyKrolJestBezpieczny())
{
return false;
}
}
Szachownica.Window.GameState.Text = "Mat!";
Szachownica.Window.GameState.ForeColor = System.Drawing.Color.Firebrick;
Szachownica.Window.ZatrzymajZegar();
return true;
}
public bool CzyKrolJestBezpieczny()
{
for (int ruch = 0; ruch < mozliweRuchy.Length; ruch++)
{
if (mozliweRuchy[ruch] == null)
{
continue;
}
if (!MoznaSieRuszac((int)mozliweRuchy[ruch]?.y, (int)mozliweRuchy[ruch]?.x))
{
mozliweRuchy[ruch] = null;
}
}
for (int i = 0; i < mozliweRuchy.Length; i++)
{
if (mozliweRuchy[i].HasValue)
{
return true;
}
}
return false;
}
private bool MoznaSieRuszac(int y, int x)
{
Figura poprzedniePoleFigury = Szachownica.pola[y, x].figura;
Szachownica.pola[y, x].figura = figuraPole.figura;
figuraPole.figura = new Figura(RodzajFigury.EMPTY);
Figura.ZaaktualizujWszystkieAtaki();
if (!SyndromOblezonejTwierdzy())
{
figuraPole.figura = Szachownica.pola[y, x].figura;
Szachownica.pola[y, x].figura = poprzedniePoleFigury;
}
else
{
figuraPole.figura = Szachownica.pola[y, x].figura;
Szachownica.pola[y, x].figura = poprzedniePoleFigury;
Figura.ZaaktualizujWszystkieAtaki();
return false;
}
return true;
}
private bool ACzyMoznaSieRuszyc(int move, Pole kliknietePole)
{
switch (figuraPole.figura.rodzajfigury)
{
case RodzajFigury.Pawn:
figuraPole.figura.ruchODwaPola = move == 1;
if (move == 2 && nieJestZajetePole(figuraPole.lokalizacja.y + dir, figuraPole.lokalizacja.x + 1))
{
return false;
}
if (move == 3 && nieJestZajetePole(figuraPole.lokalizacja.y + dir, figuraPole.lokalizacja.x - 1))
{
return false;
}
if (move == 4 || move == 5)
{
int xdir = move == 4 ? 1 : -1;
Szachownica.pola[figuraPole.GetY, figuraPole.GetX + xdir].PrzydzialFigur(new Figura(RodzajFigury.EMPTY)); return true;
}
if ((figuraPole.GetY == 1 && figuraPole.figura.kolor == Kolor.WHITE) || (figuraPole.GetY == 6 && figuraPole.figura.kolor == Kolor.BLACK))
{
WybranieFigury pieceSelection = new WybranieFigury(kliknietePole);
pieceSelection.Show();
}
break;
case RodzajFigury.King:
int ydir = Szachownica.KogoTerazTura == Kolor.WHITE ? 7 : 0;
void castle(int tilex, int piecex)
{
Szachownica.pola[ydir, tilex].PrzydzialFigur(Szachownica.JakaToFigura(ydir, piecex));
Szachownica.pola[ydir, piecex].PrzydzialFigur(new Figura(RodzajFigury.EMPTY));
}
if (move == 8)
{
castle(5, 7);
}
if (move == 9)
{
castle(3, 0);
}
break;
default: break;
}
return true;
}
private RuchFigury? poprzedniRuchy;
private int move;
private RuchFigury?[] Ruchy()
{
RuchFigury?[] ruchy = new RuchFigury?[8];
move = 0;
switch (figuraPole.figura.rodzajfigury)
{
case RodzajFigury.Bishop: ruchy = new RuchFigury?[32]; RuchLiniowy(ruchy, false); break;
case RodzajFigury.Knight:
ruchy[0] = destynacja(2, -1);
ruchy[1] = destynacja(2, 1);
ruchy[2] = destynacja(-2, 1);
ruchy[3] = destynacja(-2, -1);
ruchy[4] = destynacja(1, -2);
ruchy[5] = destynacja(1, 2);
ruchy[6] = destynacja(-1, -2);
ruchy[7] = destynacja(-1, 2);
break;
case RodzajFigury.Queen:
ruchy = new RuchFigury?[64];
RuchLiniowy(ruchy, false);
poprzedniRuchy = new RuchFigury(1, 1);
RuchLiniowy(ruchy, true);
break;
case RodzajFigury.Rook: ruchy = new RuchFigury?[32]; RuchLiniowy(ruchy, true); break;
case RodzajFigury.King:
ruchy = new RuchFigury?[10];
ruchy[0] = destynacja(1, -1);
ruchy[1] = destynacja(1, 1);
ruchy[2] = destynacja(-1, 1);
ruchy[3] = destynacja(-1, -1);
ruchy[4] = destynacja(1, 0);
ruchy[5] = destynacja(-1, 0);
ruchy[6] = destynacja(0, -1);
ruchy[7] = destynacja(0, 1);
bool CanCastle(int dir)
{
int range = dir == 1 ? 3 : 4;
for (int i = 1; i < range; i++)
{
if (jestZajete(figuraPole.GetY, figuraPole.GetX + (i * dir)) ||
(Szachownica.pola[figuraPole.GetY, figuraPole.GetX + (i * dir)].atakNaPole != Kolor.NONE))
{
return false;
}
}
return true;
}
if (figuraPole.figura.pierwszyRuch && Szachownica.JakaToFigura(figuraPole.GetY, figuraPole.GetX + 3).pierwszyRuch) //right castling
{
ruchy[8] = CanCastle(1) ? destynacja(0, 2) : null;
}
if (figuraPole.figura.pierwszyRuch && Szachownica.JakaToFigura(figuraPole.GetY, figuraPole.GetX - 4).pierwszyRuch) //left castling
{
ruchy[9] = CanCastle(-1) ? destynacja(0, -2) : null;
}
break;
case RodzajFigury.Pawn:
ruchy = new RuchFigury?[6];
ruchy[0] = nieJestZajetePole(figuraPole.lokalizacja.y + (1 * dir), figuraPole.lokalizacja.x) ? destynacja(1 * dir, 0) : poprzedniRuchy = null;
if (poprzedniRuchy != null)
{
ruchy[1] = nieJestZajetePole(figuraPole.GetY + (2 * dir), figuraPole.GetX) && figuraPole.figura.pierwszyRuch ? destynacja(2 * dir, 0) : null;
}
ruchy[2] = destynacja(dir, 1);
ruchy[3] = destynacja(dir, -1);
ruchy[4] = czyJestPionemPrzeciwnika(figuraPole.GetY, figuraPole.GetX + 1) && !jestZajete(figuraPole.GetY + dir, figuraPole.GetX + 1) ? destynacja(dir, 1) : null;
ruchy[5] = czyJestPionemPrzeciwnika(figuraPole.GetY, figuraPole.GetX - 1) && !jestZajete(figuraPole.GetY + dir, figuraPole.GetX - 1) ? destynacja(dir, -1) : null;
break;
}
return ruchy;
}
private int dir => figuraPole.figura.kolor == Kolor.BLACK ? 1 : -1;
private void RuchLiniowy(RuchFigury?[] ruchy, bool liniaProsta)
{
int rookDir = liniaProsta ? 0 : 1; int bishopDir = liniaProsta ? 1 : -1;
for (int i = 1; i < 9; i++)
{
ruchy[move] = destynacjaLiniowa(-i, i * bishopDir * rookDir);
}
poprzedniRuchy = new RuchFigury(1, 1); for (int i = 1; i < 9; i++)
{
ruchy[move] = destynacjaLiniowa(i, i * rookDir);
}
poprzedniRuchy = new RuchFigury(1, 1); for (int i = 1; i < 9; i++)
{
ruchy[move] = destynacjaLiniowa(i * rookDir, -i);
}
poprzedniRuchy = new RuchFigury(1, 1); for (int i = 1; i < 9; i++)
{
ruchy[move] = destynacjaLiniowa(i * bishopDir * rookDir, i);
}
}
private RuchFigury? destynacjaLiniowa(int y, int x)
{
return poprzedniRuchy == null ? null : destynacja(y, x);
}
private RuchFigury? destynacja(int y, int x)
{
int LokacjaY = figuraPole.lokalizacja.y + y;
int LokacjaX = figuraPole.lokalizacja.x + x;
move++;
if (czyDostepUdzielony(LokacjaY, LokacjaX))
{
if (jestZajete(LokacjaY, LokacjaX) && figuraPole.figura.kolor != KolorPrzeciwnika(LokacjaY, LokacjaX))
{
poprzedniRuchy = null;
return new RuchFigury(LokacjaY, LokacjaX);
}
return jestZajete(LokacjaY, LokacjaX) ? (poprzedniRuchy = null) : (poprzedniRuchy = new RuchFigury(LokacjaY, LokacjaX));
}
else
{
return poprzedniRuchy = null;
}
}
private bool czyDostepUdzielony(int y, int x)
{
return Szachownica.czyMoznaWbic(y, x);
}
private bool jestZajete(int y, int x)
{
return Szachownica.pola[y, x].jestZajete();
}
private bool czyJestPionemPrzeciwnika(int y, int x)
{
return czyDostepUdzielony(y, x)
&& jestZajete(y, x) && Szachownica.JakaToFigura(y, x).ruchODwaPola && jestPrzeciwnegoKoloru(y, x);
}
private bool nieJestZajetePole(int y, int x)
{
return czyDostepUdzielony(y, x) && !jestZajete(y, x);
}
private bool jestPrzeciwnegoKoloru(int y, int x)
{
return figuraPole.figura.kolor != KolorPrzeciwnika(y, x) && KolorPrzeciwnika(y, x) != Kolor.NONE;
}
private Kolor KolorPrzeciwnika(int y, int x)
{
return Szachownica.pola[y, x].figura.kolor;
}
}
public struct RuchFigury
{
public int y, x;
public RuchFigury(int y, int x) { this.y = y; this.x = x; }
}
}

16
Program.cs Normal file
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@ -0,0 +1,16 @@
using System;
using System.Windows.Forms;
namespace Chess
{
internal static class Program
{
[STAThread]
private static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Szachy());
}
}
}

View File

@ -0,0 +1,35 @@
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Chess")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Chess")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("d2367663-b1d6-4c08-b870-0c5b4a056e9a")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

253
Properties/Resources.Designer.cs generated Normal file
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@ -0,0 +1,253 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Ten kod został wygenerowany przez narzędzie.
// Wersja wykonawcza:4.0.30319.42000
//
// Zmiany w tym pliku mogą spowodować nieprawidłowe zachowanie i zostaną utracone, jeśli
// kod zostanie ponownie wygenerowany.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Chess.Properties {
using System;
/// <summary>
/// Klasa zasobu wymagająca zdefiniowania typu do wyszukiwania zlokalizowanych ciągów itd.
/// </summary>
// Ta klasa została automatycznie wygenerowana za pomocą klasy StronglyTypedResourceBuilder
// przez narzędzie, takie jak ResGen lub Visual Studio.
// Aby dodać lub usunąć składową, edytuj plik ResX, a następnie ponownie uruchom narzędzie ResGen
// z opcją /str lub ponownie utwórz projekt VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Zwraca buforowane wystąpienie ResourceManager używane przez tę klasę.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Chess.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Przesłania właściwość CurrentUICulture bieżącego wątku dla wszystkich
/// przypadków przeszukiwania zasobów za pomocą tej klasy zasobów wymagającej zdefiniowania typu.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Black_Bishop {
get {
object obj = ResourceManager.GetObject("Black_Bishop", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Black_King {
get {
object obj = ResourceManager.GetObject("Black_King", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Black_Knight {
get {
object obj = ResourceManager.GetObject("Black_Knight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Black_Pawn {
get {
object obj = ResourceManager.GetObject("Black_Pawn", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Black_Queen {
get {
object obj = ResourceManager.GetObject("Black_Queen", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Black_Rook {
get {
object obj = ResourceManager.GetObject("Black_Rook", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap CantRedo {
get {
object obj = ResourceManager.GetObject("CantRedo", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ChessFrames {
get {
object obj = ResourceManager.GetObject("ChessFrames", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap OLDPaper2 {
get {
object obj = ResourceManager.GetObject("OLDPaper2", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap PossibleMove {
get {
object obj = ResourceManager.GetObject("PossibleMove", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap redoArrow {
get {
object obj = ResourceManager.GetObject("redoArrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap undoArrrow {
get {
object obj = ResourceManager.GetObject("undoArrrow", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap undoArrrowClicked {
get {
object obj = ResourceManager.GetObject("undoArrrowClicked", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap White_Bishop {
get {
object obj = ResourceManager.GetObject("White_Bishop", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap White_Pawn {
get {
object obj = ResourceManager.GetObject("White_Pawn", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap White_Queen {
get {
object obj = ResourceManager.GetObject("White_Queen", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap White_Rook {
get {
object obj = ResourceManager.GetObject("White_Rook", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap WKing {
get {
object obj = ResourceManager.GetObject("WKing", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap WKnight {
get {
object obj = ResourceManager.GetObject("WKnight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

178
Properties/Resources.resx Normal file
View File

@ -0,0 +1,178 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="Black_Rook" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\BRook.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="White_Queen" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\WQueen.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Black_King" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\BKing.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="WKnight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\WKnight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="White_Rook" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\WRook.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="PossibleMove" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\PossibleMove.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Black_Queen" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\BQueen.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="WKing" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\WKing.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="OLDPaper2" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\OLDPaper2.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Black_Bishop" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\BBishop.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="White_Bishop" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\WBishop.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Black_Pawn" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\BPawn.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ChessFrames" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ChessFrames.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="undoArrrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\undoArrrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="White_Pawn" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\WPawn.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="redoArrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\redoArrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Black_Knight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\BKnight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="CantRedo" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\CantRedo.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="undoArrrowClicked" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\undoArrrowClicked.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

30
Properties/Settings.Designer.cs generated Normal file
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@ -0,0 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Chess.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

View File

@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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using System.Collections.Generic;
namespace Chess
{
internal class Szachownica
{
public static Pole[,] pola = new Pole[8, 8];
public static Kolor KogoTerazTura = Kolor.WHITE;
public static Szachy Window;
public static List<PoprzedniStanSzachownicy> poprzednieRuchy = new List<PoprzedniStanSzachownicy>();
public static Figura JakaToFigura(int y, int x)
{
return pola[y, x].figura;
}
public static List<Pole> ZbierzWszystkieFiguryPola(Kolor kolor)
{
List<Pole> wszystkieFigury = new List<Pole>();
for (int x = 0; x < 8; x++)
{
for (int y = 0; y < 8; y++)
{
if (JakaToFigura(y, x).kolor == kolor)
{
wszystkieFigury.Add(pola[y, x]);
}
}
}
return wszystkieFigury;
}
public static Pole JakieToPole(RodzajFigury rodzajfigury, Kolor kolor)
{
for (byte x = 0; x < 8; x++)
{
for (byte y = 0; y < 8; y++)
{
if (JakaToFigura(y, x).rodzajfigury == rodzajfigury && JakaToFigura(y, x).kolor == kolor)
{
return pola[y, x];
}
}
}
return null;
}
public Szachownica(Szachy glowneOkno)
{
Window = glowneOkno;
byte rzedy = 0;
for (byte x = 0; x < 8; x++, rzedy++)
{
for (byte y = 0; y < 8; y++, rzedy++)
{
Pole PoprawnePole()
{
return rzedy % 2 == 0 ? new Pole(y, x, Kolor.WHITE) : new Pole(y, x, Kolor.BLACK);
}
pola[y, x] = PoprawnePole();
glowneOkno.Controls.Add(pola[y, x]);
}
}
UstawSzachownice(0, Kolor.BLACK);
UstawSzachownice(7, Kolor.WHITE);
for (int x = 0; x < 8; x++)
{
for (int y = 0; y < 8; y++)
{
if (pola[y, x].figura.rodzajfigury != RodzajFigury.EMPTY)
{
pola[y, x].FiguraObraz.BackgroundImage = Pole.FiguryObrazy[pola[y, x].figura.NazwaObrazu()];
}
}
}
}
public static bool czyMoznaWbic(int y, int x)
{
return y < 8 && y >= 0 && x < 8 && x >= 0;
}
private void UstawSzachownice(int y, Kolor kolor)
{
pola[y, 0].figura = new Figura(RodzajFigury.Rook, kolor);
pola[y, 1].figura = new Figura(RodzajFigury.Knight, kolor);
pola[y, 2].figura = new Figura(RodzajFigury.Bishop, kolor);
pola[y, 3].figura = new Figura(RodzajFigury.Queen, kolor);
pola[y, 4].figura = new Figura(RodzajFigury.King, kolor);
pola[y, 5].figura = new Figura(RodzajFigury.Bishop, kolor);
pola[y, 6].figura = new Figura(RodzajFigury.Knight, kolor);
pola[y, 7].figura = new Figura(RodzajFigury.Rook, kolor);
y += y == 0 ? 1 : -1;
for (int x = 0; x < 8; x++)
{
pola[y, x].figura = new Figura(RodzajFigury.Pawn, kolor);
}
}
}
internal struct PoprzedniStanSzachownicy
{
public Figura usunieteFigury { get; private set; }
public RuchFigury ruch { get; private set; }
public Figura figura { get; private set; }
public Lokalizacja poprzedniaLokalizacja { get; private set; }
public int indexRuchu;
public PoprzedniStanSzachownicy(Figura figura, int indexRuchu, Lokalizacja poprzedniaLokalizacja, RuchFigury ruch)
{
this.figura = figura;
this.indexRuchu = indexRuchu;
this.poprzedniaLokalizacja = poprzedniaLokalizacja;
usunieteFigury = new Figura(RodzajFigury.EMPTY);
this.ruch = ruch;
}
public PoprzedniStanSzachownicy(Figura figura, Lokalizacja lokalizacja, RuchFigury ruch, Figura usunietaFigura, int indexRuchu) : this(figura, indexRuchu, lokalizacja, ruch)
{
usunieteFigury = usunietaFigura;
}
}
}

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namespace Chess
{
partial class Pole
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.FiguraObraz = new System.Windows.Forms.PictureBox();
((System.ComponentModel.ISupportInitialize)(this.FiguraObraz)).BeginInit();
this.SuspendLayout();
//
// FiguraObraz
//
this.FiguraObraz.BackColor = System.Drawing.Color.White;
this.FiguraObraz.ErrorImage = null;
this.FiguraObraz.InitialImage = null;
this.FiguraObraz.Location = new System.Drawing.Point(0, 0);
this.FiguraObraz.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.FiguraObraz.MaximumSize = new System.Drawing.Size(100, 100);
this.FiguraObraz.MinimumSize = new System.Drawing.Size(48, 52);
this.FiguraObraz.Name = "FiguraObraz";
this.FiguraObraz.Size = new System.Drawing.Size(48, 52);
this.FiguraObraz.SizeMode = System.Windows.Forms.PictureBoxSizeMode.CenterImage;
this.FiguraObraz.TabIndex = 0;
this.FiguraObraz.TabStop = false;
//
// Pole
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.FiguraObraz);
this.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.Name = "Pole";
this.Size = new System.Drawing.Size(48, 52);
this.Load += new System.EventHandler(this.Tile_Load);
((System.ComponentModel.ISupportInitialize)(this.FiguraObraz)).EndInit();
this.ResumeLayout(false);
}
#endregion
public System.Windows.Forms.PictureBox FiguraObraz;
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
namespace Chess
{
public enum Kolor { WHITE, BLACK, NONE }
public partial class Pole : UserControl
{
public Figura figura = new Figura(RodzajFigury.EMPTY);
public Kolor kolor = Kolor.WHITE;
public Lokalizacja lokalizacja = new Lokalizacja();
public Kolor atakNaPole = Kolor.NONE;
public void UstawAtak(Figura figuraAtak) { atakNaPole = figuraAtak.kolor; }
public void UsunAtak() { atakNaPole = Kolor.NONE; }
public byte GetY => lokalizacja.y;
public byte GetX => lokalizacja.x;
public bool jestZajete()
{
return figura.rodzajfigury != RodzajFigury.EMPTY;
}
public Pole(byte y, byte x) { InitializeComponent(); lokalizacja.y = y; lokalizacja.x = x; Location = new Point(x * Size.Width, y * Size.Height); }
public Pole(byte y, byte x, Kolor kolor) : this(y, x) { this.kolor = kolor; }
public Color KolorPola()
{
return kolor != Kolor.WHITE ? Color.DarkOliveGreen : Color.WhiteSmoke;
}
public void PrzydzialFigur(Figura figura)
{
this.figura = figura;
FiguraObraz.BackgroundImageLayout = ImageLayout.Center;
FiguraObraz.BackgroundImage = FiguryObrazy[figura.NazwaObrazu()];
FiguraObraz.Size = new Size(Size.Width / 2, Size.Height / 2);
}
private void Tile_Load(object sender, EventArgs e)
{
FiguraObraz.BackColor = KolorPola();
BackColor = KolorPola();
Click += KliknietoNaPole;
FiguraObraz.Click += KliknietoNaPole;
}
private static int click = 0;
private static Posuniecie ruchyfigur;
public void PossibleMove(bool show)
{
FiguraObraz.Image = !show ? null : (Image)Properties.Resources.PossibleMove;
}
private void KliknietoNaPole(object sender, EventArgs e)
{
if (click == 0 && figura.kolor != Szachownica.KogoTerazTura)
{
return;
}
click++;
if (click == 1)
{
ruchyfigur = new Posuniecie(this);
_ = ruchyfigur.CzyKrolJestBezpieczny();
ruchyfigur.InterfejsObslugiPoprzednichRuchow(true);
}
else
{
_ = ruchyfigur.jestRuchMozliwy(this);
click = 0;
}
}
public static Dictionary<string, Image> FiguryObrazy = new Dictionary<string, Image> {
{ "BBishop",Properties.Resources.Black_Bishop},
{ "BKnight",Properties.Resources.Black_Knight },
{ "BRook",Properties.Resources.Black_Rook },
{ "BKing",Properties.Resources.Black_King },
{ "BQueen",Properties.Resources.Black_Queen },
{ "BPawn",Properties.Resources.Black_Pawn },
{ "WBishop",Properties.Resources.White_Bishop },
{ "WKnight",Properties.Resources.WKnight },
{ "WRook",Properties.Resources.White_Rook },
{ "WKing",Properties.Resources.WKing},
{ "WQueen",Properties.Resources.White_Queen },
{ "WPawn",Properties.Resources.White_Pawn },
{ "EMPTY",null }
};
}
public struct Lokalizacja
{
public byte y, x;
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>

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// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]

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C:\Users\Slava\source\repos\Chess\bin\Debug\Chess.exe.config
C:\Users\Slava\source\repos\Chess\bin\Debug\Chess.exe
C:\Users\Slava\source\repos\Chess\bin\Debug\Chess.pdb
C:\Users\Slava\source\repos\Chess\obj\Debug\Chess.csprojAssemblyReference.cache
C:\Users\Slava\source\repos\Chess\obj\Debug\Chess.Properties.Resources.resources
C:\Users\Slava\source\repos\Chess\obj\Debug\Chess.Tile.resources
C:\Users\Slava\source\repos\Chess\obj\Debug\Chess.csproj.GenerateResource.cache
C:\Users\Slava\source\repos\Chess\obj\Debug\Chess.exe
C:\Users\Slava\source\repos\Chess\obj\Debug\Chess.pdb
C:\Users\Slava\source\repos\Chess\obj\Debug\Chess.Chess.resources
C:\Users\Slava\source\repos\Chess\obj\Debug\Chess.PieceSelection.resources
C:\Users\kvj\Source\Repos\szachydla\bin\Debug\Chess.exe.config
C:\Users\kvj\Source\Repos\szachydla\bin\Debug\Chess.exe
C:\Users\kvj\Source\Repos\szachydla\bin\Debug\Chess.pdb
C:\Users\kvj\Source\Repos\szachydla\obj\Debug\Chess.csproj.AssemblyReference.cache
C:\Users\kvj\Source\Repos\szachydla\obj\Debug\Chess.Properties.Resources.resources
C:\Users\kvj\Source\Repos\szachydla\obj\Debug\Chess.csproj.GenerateResource.cache
C:\Users\kvj\Source\Repos\szachydla\obj\Debug\Chess.csproj.CoreCompileInputs.cache
C:\Users\kvj\Source\Repos\szachydla\obj\Debug\Chess.exe
C:\Users\kvj\Source\Repos\szachydla\obj\Debug\Chess.pdb
C:\Users\kvj\Source\Repos\szachydla\obj\Debug\Chess.Szachy.resources
C:\Users\kvj\Source\Repos\szachydla\obj\Debug\Chess.WybranieFigury.resources
C:\Users\kvj\Source\Repos\szachydla\obj\Debug\Chess.Pole.resources
C:\Users\kvj\source\repos\SzachySzachaPersji\bin\Debug\Chess.exe.config
C:\Users\kvj\source\repos\SzachySzachaPersji\bin\Debug\Chess.exe
C:\Users\kvj\source\repos\SzachySzachaPersji\bin\Debug\Chess.pdb
C:\Users\kvj\source\repos\SzachySzachaPersji\obj\Debug\Chess.csproj.AssemblyReference.cache
C:\Users\kvj\source\repos\SzachySzachaPersji\obj\Debug\Chess.Szachy.resources
C:\Users\kvj\source\repos\SzachySzachaPersji\obj\Debug\Chess.WybranieFigury.resources
C:\Users\kvj\source\repos\SzachySzachaPersji\obj\Debug\Chess.Properties.Resources.resources
C:\Users\kvj\source\repos\SzachySzachaPersji\obj\Debug\Chess.Pole.resources
C:\Users\kvj\source\repos\SzachySzachaPersji\obj\Debug\Chess.csproj.GenerateResource.cache
C:\Users\kvj\source\repos\SzachySzachaPersji\obj\Debug\Chess.csproj.CoreCompileInputs.cache
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// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]

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