254 lines
10 KiB
C#
254 lines
10 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// Ten kod został wygenerowany przez narzędzie.
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// Wersja wykonawcza:4.0.30319.42000
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//
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// Zmiany w tym pliku mogą spowodować nieprawidłowe zachowanie i zostaną utracone, jeśli
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// kod zostanie ponownie wygenerowany.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Chess.Properties {
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using System;
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/// <summary>
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/// Klasa zasobu wymagająca zdefiniowania typu do wyszukiwania zlokalizowanych ciągów itd.
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/// </summary>
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// Ta klasa została automatycznie wygenerowana za pomocą klasy StronglyTypedResourceBuilder
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// przez narzędzie, takie jak ResGen lub Visual Studio.
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// Aby dodać lub usunąć składową, edytuj plik ResX, a następnie ponownie uruchom narzędzie ResGen
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// z opcją /str lub ponownie utwórz projekt VS.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Zwraca buforowane wystąpienie ResourceManager używane przez tę klasę.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Chess.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Przesłania właściwość CurrentUICulture bieżącego wątku dla wszystkich
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/// przypadków przeszukiwania zasobów za pomocą tej klasy zasobów wymagającej zdefiniowania typu.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap Black_Bishop {
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get {
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object obj = ResourceManager.GetObject("Black_Bishop", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap Black_King {
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get {
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object obj = ResourceManager.GetObject("Black_King", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap Black_Knight {
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get {
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object obj = ResourceManager.GetObject("Black_Knight", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap Black_Pawn {
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get {
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object obj = ResourceManager.GetObject("Black_Pawn", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap Black_Queen {
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get {
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object obj = ResourceManager.GetObject("Black_Queen", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap Black_Rook {
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get {
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object obj = ResourceManager.GetObject("Black_Rook", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap CantRedo {
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get {
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object obj = ResourceManager.GetObject("CantRedo", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap ChessFrames {
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get {
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object obj = ResourceManager.GetObject("ChessFrames", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap OLDPaper2 {
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get {
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object obj = ResourceManager.GetObject("OLDPaper2", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap PossibleMove {
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get {
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object obj = ResourceManager.GetObject("PossibleMove", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap redoArrow {
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get {
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object obj = ResourceManager.GetObject("redoArrow", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap undoArrrow {
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get {
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object obj = ResourceManager.GetObject("undoArrrow", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap undoArrrowClicked {
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get {
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object obj = ResourceManager.GetObject("undoArrrowClicked", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap White_Bishop {
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get {
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object obj = ResourceManager.GetObject("White_Bishop", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap White_Pawn {
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get {
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object obj = ResourceManager.GetObject("White_Pawn", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap White_Queen {
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get {
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object obj = ResourceManager.GetObject("White_Queen", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap White_Rook {
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get {
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object obj = ResourceManager.GetObject("White_Rook", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap WKing {
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get {
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object obj = ResourceManager.GetObject("WKing", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Wyszukuje zlokalizowany zasób typu System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap WKnight {
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get {
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object obj = ResourceManager.GetObject("WKnight", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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}
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}
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