linux-zen-desktop/drivers/net/ethernet/mellanox/mlx4/alloc.c

819 lines
18 KiB
C
Raw Permalink Normal View History

2023-08-30 17:31:07 +02:00
/*
* Copyright (c) 2006, 2007 Cisco Systems, Inc. All rights reserved.
* Copyright (c) 2007, 2008 Mellanox Technologies. All rights reserved.
*
* This software is available to you under a choice of one of two
* licenses. You may choose to be licensed under the terms of the GNU
* General Public License (GPL) Version 2, available from the file
* COPYING in the main directory of this source tree, or the
* OpenIB.org BSD license below:
*
* Redistribution and use in source and binary forms, with or
* without modification, are permitted provided that the following
* conditions are met:
*
* - Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
*
* - Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <linux/errno.h>
#include <linux/slab.h>
#include <linux/mm.h>
#include <linux/export.h>
#include <linux/bitmap.h>
#include <linux/dma-mapping.h>
#include <linux/vmalloc.h>
#include "mlx4.h"
u32 mlx4_bitmap_alloc(struct mlx4_bitmap *bitmap)
{
u32 obj;
spin_lock(&bitmap->lock);
obj = find_next_zero_bit(bitmap->table, bitmap->max, bitmap->last);
if (obj >= bitmap->max) {
bitmap->top = (bitmap->top + bitmap->max + bitmap->reserved_top)
& bitmap->mask;
obj = find_first_zero_bit(bitmap->table, bitmap->max);
}
if (obj < bitmap->max) {
set_bit(obj, bitmap->table);
bitmap->last = (obj + 1);
if (bitmap->last == bitmap->max)
bitmap->last = 0;
obj |= bitmap->top;
} else
obj = -1;
if (obj != -1)
--bitmap->avail;
spin_unlock(&bitmap->lock);
return obj;
}
void mlx4_bitmap_free(struct mlx4_bitmap *bitmap, u32 obj, int use_rr)
{
mlx4_bitmap_free_range(bitmap, obj, 1, use_rr);
}
static unsigned long find_aligned_range(unsigned long *bitmap,
u32 start, u32 nbits,
int len, int align, u32 skip_mask)
{
unsigned long end, i;
again:
start = ALIGN(start, align);
while ((start < nbits) && (test_bit(start, bitmap) ||
(start & skip_mask)))
start += align;
if (start >= nbits)
return -1;
end = start+len;
if (end > nbits)
return -1;
for (i = start + 1; i < end; i++) {
if (test_bit(i, bitmap) || ((u32)i & skip_mask)) {
start = i + 1;
goto again;
}
}
return start;
}
u32 mlx4_bitmap_alloc_range(struct mlx4_bitmap *bitmap, int cnt,
int align, u32 skip_mask)
{
u32 obj;
if (likely(cnt == 1 && align == 1 && !skip_mask))
return mlx4_bitmap_alloc(bitmap);
spin_lock(&bitmap->lock);
obj = find_aligned_range(bitmap->table, bitmap->last,
bitmap->max, cnt, align, skip_mask);
if (obj >= bitmap->max) {
bitmap->top = (bitmap->top + bitmap->max + bitmap->reserved_top)
& bitmap->mask;
obj = find_aligned_range(bitmap->table, 0, bitmap->max,
cnt, align, skip_mask);
}
if (obj < bitmap->max) {
bitmap_set(bitmap->table, obj, cnt);
if (obj == bitmap->last) {
bitmap->last = (obj + cnt);
if (bitmap->last >= bitmap->max)
bitmap->last = 0;
}
obj |= bitmap->top;
} else
obj = -1;
if (obj != -1)
bitmap->avail -= cnt;
spin_unlock(&bitmap->lock);
return obj;
}
u32 mlx4_bitmap_avail(struct mlx4_bitmap *bitmap)
{
return bitmap->avail;
}
static u32 mlx4_bitmap_masked_value(struct mlx4_bitmap *bitmap, u32 obj)
{
return obj & (bitmap->max + bitmap->reserved_top - 1);
}
void mlx4_bitmap_free_range(struct mlx4_bitmap *bitmap, u32 obj, int cnt,
int use_rr)
{
obj &= bitmap->max + bitmap->reserved_top - 1;
spin_lock(&bitmap->lock);
if (!use_rr) {
bitmap->last = min(bitmap->last, obj);
bitmap->top = (bitmap->top + bitmap->max + bitmap->reserved_top)
& bitmap->mask;
}
bitmap_clear(bitmap->table, obj, cnt);
bitmap->avail += cnt;
spin_unlock(&bitmap->lock);
}
int mlx4_bitmap_init(struct mlx4_bitmap *bitmap, u32 num, u32 mask,
u32 reserved_bot, u32 reserved_top)
{
/* num must be a power of 2 */
if (num != roundup_pow_of_two(num))
return -EINVAL;
bitmap->last = 0;
bitmap->top = 0;
bitmap->max = num - reserved_top;
bitmap->mask = mask;
bitmap->reserved_top = reserved_top;
bitmap->avail = num - reserved_top - reserved_bot;
bitmap->effective_len = bitmap->avail;
spin_lock_init(&bitmap->lock);
bitmap->table = bitmap_zalloc(bitmap->max, GFP_KERNEL);
if (!bitmap->table)
return -ENOMEM;
bitmap_set(bitmap->table, 0, reserved_bot);
return 0;
}
void mlx4_bitmap_cleanup(struct mlx4_bitmap *bitmap)
{
bitmap_free(bitmap->table);
}
struct mlx4_zone_allocator {
struct list_head entries;
struct list_head prios;
u32 last_uid;
u32 mask;
/* protect the zone_allocator from concurrent accesses */
spinlock_t lock;
enum mlx4_zone_alloc_flags flags;
};
struct mlx4_zone_entry {
struct list_head list;
struct list_head prio_list;
u32 uid;
struct mlx4_zone_allocator *allocator;
struct mlx4_bitmap *bitmap;
int use_rr;
int priority;
int offset;
enum mlx4_zone_flags flags;
};
struct mlx4_zone_allocator *mlx4_zone_allocator_create(enum mlx4_zone_alloc_flags flags)
{
struct mlx4_zone_allocator *zones = kmalloc(sizeof(*zones), GFP_KERNEL);
if (NULL == zones)
return NULL;
INIT_LIST_HEAD(&zones->entries);
INIT_LIST_HEAD(&zones->prios);
spin_lock_init(&zones->lock);
zones->last_uid = 0;
zones->mask = 0;
zones->flags = flags;
return zones;
}
int mlx4_zone_add_one(struct mlx4_zone_allocator *zone_alloc,
struct mlx4_bitmap *bitmap,
u32 flags,
int priority,
int offset,
u32 *puid)
{
u32 mask = mlx4_bitmap_masked_value(bitmap, (u32)-1);
struct mlx4_zone_entry *it;
struct mlx4_zone_entry *zone = kmalloc(sizeof(*zone), GFP_KERNEL);
if (NULL == zone)
return -ENOMEM;
zone->flags = flags;
zone->bitmap = bitmap;
zone->use_rr = (flags & MLX4_ZONE_USE_RR) ? MLX4_USE_RR : 0;
zone->priority = priority;
zone->offset = offset;
spin_lock(&zone_alloc->lock);
zone->uid = zone_alloc->last_uid++;
zone->allocator = zone_alloc;
if (zone_alloc->mask < mask)
zone_alloc->mask = mask;
list_for_each_entry(it, &zone_alloc->prios, prio_list)
if (it->priority >= priority)
break;
if (&it->prio_list == &zone_alloc->prios || it->priority > priority)
list_add_tail(&zone->prio_list, &it->prio_list);
list_add_tail(&zone->list, &it->list);
spin_unlock(&zone_alloc->lock);
*puid = zone->uid;
return 0;
}
/* Should be called under a lock */
static void __mlx4_zone_remove_one_entry(struct mlx4_zone_entry *entry)
{
struct mlx4_zone_allocator *zone_alloc = entry->allocator;
if (!list_empty(&entry->prio_list)) {
/* Check if we need to add an alternative node to the prio list */
if (!list_is_last(&entry->list, &zone_alloc->entries)) {
struct mlx4_zone_entry *next = list_first_entry(&entry->list,
typeof(*next),
list);
if (next->priority == entry->priority)
list_add_tail(&next->prio_list, &entry->prio_list);
}
list_del(&entry->prio_list);
}
list_del(&entry->list);
if (zone_alloc->flags & MLX4_ZONE_ALLOC_FLAGS_NO_OVERLAP) {
u32 mask = 0;
struct mlx4_zone_entry *it;
list_for_each_entry(it, &zone_alloc->prios, prio_list) {
u32 cur_mask = mlx4_bitmap_masked_value(it->bitmap, (u32)-1);
if (mask < cur_mask)
mask = cur_mask;
}
zone_alloc->mask = mask;
}
}
void mlx4_zone_allocator_destroy(struct mlx4_zone_allocator *zone_alloc)
{
struct mlx4_zone_entry *zone, *tmp;
spin_lock(&zone_alloc->lock);
list_for_each_entry_safe(zone, tmp, &zone_alloc->entries, list) {
list_del(&zone->list);
list_del(&zone->prio_list);
kfree(zone);
}
spin_unlock(&zone_alloc->lock);
kfree(zone_alloc);
}
/* Should be called under a lock */
static u32 __mlx4_alloc_from_zone(struct mlx4_zone_entry *zone, int count,
int align, u32 skip_mask, u32 *puid)
{
u32 uid = 0;
u32 res;
struct mlx4_zone_allocator *zone_alloc = zone->allocator;
struct mlx4_zone_entry *curr_node;
res = mlx4_bitmap_alloc_range(zone->bitmap, count,
align, skip_mask);
if (res != (u32)-1) {
res += zone->offset;
uid = zone->uid;
goto out;
}
list_for_each_entry(curr_node, &zone_alloc->prios, prio_list) {
if (unlikely(curr_node->priority == zone->priority))
break;
}
if (zone->flags & MLX4_ZONE_ALLOW_ALLOC_FROM_LOWER_PRIO) {
struct mlx4_zone_entry *it = curr_node;
list_for_each_entry_continue_reverse(it, &zone_alloc->entries, list) {
res = mlx4_bitmap_alloc_range(it->bitmap, count,
align, skip_mask);
if (res != (u32)-1) {
res += it->offset;
uid = it->uid;
goto out;
}
}
}
if (zone->flags & MLX4_ZONE_ALLOW_ALLOC_FROM_EQ_PRIO) {
struct mlx4_zone_entry *it = curr_node;
list_for_each_entry_from(it, &zone_alloc->entries, list) {
if (unlikely(it == zone))
continue;
if (unlikely(it->priority != curr_node->priority))
break;
res = mlx4_bitmap_alloc_range(it->bitmap, count,
align, skip_mask);
if (res != (u32)-1) {
res += it->offset;
uid = it->uid;
goto out;
}
}
}
if (zone->flags & MLX4_ZONE_FALLBACK_TO_HIGHER_PRIO) {
if (list_is_last(&curr_node->prio_list, &zone_alloc->prios))
goto out;
curr_node = list_first_entry(&curr_node->prio_list,
typeof(*curr_node),
prio_list);
list_for_each_entry_from(curr_node, &zone_alloc->entries, list) {
res = mlx4_bitmap_alloc_range(curr_node->bitmap, count,
align, skip_mask);
if (res != (u32)-1) {
res += curr_node->offset;
uid = curr_node->uid;
goto out;
}
}
}
out:
if (NULL != puid && res != (u32)-1)
*puid = uid;
return res;
}
/* Should be called under a lock */
static void __mlx4_free_from_zone(struct mlx4_zone_entry *zone, u32 obj,
u32 count)
{
mlx4_bitmap_free_range(zone->bitmap, obj - zone->offset, count, zone->use_rr);
}
/* Should be called under a lock */
static struct mlx4_zone_entry *__mlx4_find_zone_by_uid(
struct mlx4_zone_allocator *zones, u32 uid)
{
struct mlx4_zone_entry *zone;
list_for_each_entry(zone, &zones->entries, list) {
if (zone->uid == uid)
return zone;
}
return NULL;
}
struct mlx4_bitmap *mlx4_zone_get_bitmap(struct mlx4_zone_allocator *zones, u32 uid)
{
struct mlx4_zone_entry *zone;
struct mlx4_bitmap *bitmap;
spin_lock(&zones->lock);
zone = __mlx4_find_zone_by_uid(zones, uid);
bitmap = zone == NULL ? NULL : zone->bitmap;
spin_unlock(&zones->lock);
return bitmap;
}
int mlx4_zone_remove_one(struct mlx4_zone_allocator *zones, u32 uid)
{
struct mlx4_zone_entry *zone;
int res = 0;
spin_lock(&zones->lock);
zone = __mlx4_find_zone_by_uid(zones, uid);
if (NULL == zone) {
res = -1;
goto out;
}
__mlx4_zone_remove_one_entry(zone);
out:
spin_unlock(&zones->lock);
kfree(zone);
return res;
}
/* Should be called under a lock */
static struct mlx4_zone_entry *__mlx4_find_zone_by_uid_unique(
struct mlx4_zone_allocator *zones, u32 obj)
{
struct mlx4_zone_entry *zone, *zone_candidate = NULL;
u32 dist = (u32)-1;
/* Search for the smallest zone that this obj could be
* allocated from. This is done in order to handle
* situations when small bitmaps are allocated from bigger
* bitmaps (and the allocated space is marked as reserved in
* the bigger bitmap.
*/
list_for_each_entry(zone, &zones->entries, list) {
if (obj >= zone->offset) {
u32 mobj = (obj - zone->offset) & zones->mask;
if (mobj < zone->bitmap->max) {
u32 curr_dist = zone->bitmap->effective_len;
if (curr_dist < dist) {
dist = curr_dist;
zone_candidate = zone;
}
}
}
}
return zone_candidate;
}
u32 mlx4_zone_alloc_entries(struct mlx4_zone_allocator *zones, u32 uid, int count,
int align, u32 skip_mask, u32 *puid)
{
struct mlx4_zone_entry *zone;
int res = -1;
spin_lock(&zones->lock);
zone = __mlx4_find_zone_by_uid(zones, uid);
if (NULL == zone)
goto out;
res = __mlx4_alloc_from_zone(zone, count, align, skip_mask, puid);
out:
spin_unlock(&zones->lock);
return res;
}
u32 mlx4_zone_free_entries(struct mlx4_zone_allocator *zones, u32 uid, u32 obj, u32 count)
{
struct mlx4_zone_entry *zone;
int res = 0;
spin_lock(&zones->lock);
zone = __mlx4_find_zone_by_uid(zones, uid);
if (NULL == zone) {
res = -1;
goto out;
}
__mlx4_free_from_zone(zone, obj, count);
out:
spin_unlock(&zones->lock);
return res;
}
u32 mlx4_zone_free_entries_unique(struct mlx4_zone_allocator *zones, u32 obj, u32 count)
{
struct mlx4_zone_entry *zone;
int res;
if (!(zones->flags & MLX4_ZONE_ALLOC_FLAGS_NO_OVERLAP))
return -EFAULT;
spin_lock(&zones->lock);
zone = __mlx4_find_zone_by_uid_unique(zones, obj);
if (NULL == zone) {
res = -1;
goto out;
}
__mlx4_free_from_zone(zone, obj, count);
res = 0;
out:
spin_unlock(&zones->lock);
return res;
}
static int mlx4_buf_direct_alloc(struct mlx4_dev *dev, int size,
struct mlx4_buf *buf)
{
dma_addr_t t;
buf->nbufs = 1;
buf->npages = 1;
buf->page_shift = get_order(size) + PAGE_SHIFT;
buf->direct.buf =
dma_alloc_coherent(&dev->persist->pdev->dev, size, &t,
GFP_KERNEL);
if (!buf->direct.buf)
return -ENOMEM;
buf->direct.map = t;
while (t & ((1 << buf->page_shift) - 1)) {
--buf->page_shift;
buf->npages *= 2;
}
return 0;
}
/* Handling for queue buffers -- we allocate a bunch of memory and
* register it in a memory region at HCA virtual address 0. If the
* requested size is > max_direct, we split the allocation into
* multiple pages, so we don't require too much contiguous memory.
*/
int mlx4_buf_alloc(struct mlx4_dev *dev, int size, int max_direct,
struct mlx4_buf *buf)
{
if (size <= max_direct) {
return mlx4_buf_direct_alloc(dev, size, buf);
} else {
dma_addr_t t;
int i;
buf->direct.buf = NULL;
buf->nbufs = DIV_ROUND_UP(size, PAGE_SIZE);
buf->npages = buf->nbufs;
buf->page_shift = PAGE_SHIFT;
buf->page_list = kcalloc(buf->nbufs, sizeof(*buf->page_list),
GFP_KERNEL);
if (!buf->page_list)
return -ENOMEM;
for (i = 0; i < buf->nbufs; ++i) {
buf->page_list[i].buf =
dma_alloc_coherent(&dev->persist->pdev->dev,
PAGE_SIZE, &t, GFP_KERNEL);
if (!buf->page_list[i].buf)
goto err_free;
buf->page_list[i].map = t;
}
}
return 0;
err_free:
mlx4_buf_free(dev, size, buf);
return -ENOMEM;
}
EXPORT_SYMBOL_GPL(mlx4_buf_alloc);
void mlx4_buf_free(struct mlx4_dev *dev, int size, struct mlx4_buf *buf)
{
if (buf->nbufs == 1) {
dma_free_coherent(&dev->persist->pdev->dev, size,
buf->direct.buf, buf->direct.map);
} else {
int i;
for (i = 0; i < buf->nbufs; ++i)
if (buf->page_list[i].buf)
dma_free_coherent(&dev->persist->pdev->dev,
PAGE_SIZE,
buf->page_list[i].buf,
buf->page_list[i].map);
kfree(buf->page_list);
}
}
EXPORT_SYMBOL_GPL(mlx4_buf_free);
static struct mlx4_db_pgdir *mlx4_alloc_db_pgdir(struct device *dma_device)
{
struct mlx4_db_pgdir *pgdir;
pgdir = kzalloc(sizeof(*pgdir), GFP_KERNEL);
if (!pgdir)
return NULL;
bitmap_fill(pgdir->order1, MLX4_DB_PER_PAGE / 2);
pgdir->bits[0] = pgdir->order0;
pgdir->bits[1] = pgdir->order1;
pgdir->db_page = dma_alloc_coherent(dma_device, PAGE_SIZE,
&pgdir->db_dma, GFP_KERNEL);
if (!pgdir->db_page) {
kfree(pgdir);
return NULL;
}
return pgdir;
}
static int mlx4_alloc_db_from_pgdir(struct mlx4_db_pgdir *pgdir,
struct mlx4_db *db, int order)
{
int o;
int i;
for (o = order; o <= 1; ++o) {
i = find_first_bit(pgdir->bits[o], MLX4_DB_PER_PAGE >> o);
if (i < MLX4_DB_PER_PAGE >> o)
goto found;
}
return -ENOMEM;
found:
clear_bit(i, pgdir->bits[o]);
i <<= o;
if (o > order)
set_bit(i ^ 1, pgdir->bits[order]);
db->u.pgdir = pgdir;
db->index = i;
db->db = pgdir->db_page + db->index;
db->dma = pgdir->db_dma + db->index * 4;
db->order = order;
return 0;
}
int mlx4_db_alloc(struct mlx4_dev *dev, struct mlx4_db *db, int order)
{
struct mlx4_priv *priv = mlx4_priv(dev);
struct mlx4_db_pgdir *pgdir;
int ret = 0;
mutex_lock(&priv->pgdir_mutex);
list_for_each_entry(pgdir, &priv->pgdir_list, list)
if (!mlx4_alloc_db_from_pgdir(pgdir, db, order))
goto out;
pgdir = mlx4_alloc_db_pgdir(&dev->persist->pdev->dev);
if (!pgdir) {
ret = -ENOMEM;
goto out;
}
list_add(&pgdir->list, &priv->pgdir_list);
/* This should never fail -- we just allocated an empty page: */
WARN_ON(mlx4_alloc_db_from_pgdir(pgdir, db, order));
out:
mutex_unlock(&priv->pgdir_mutex);
return ret;
}
EXPORT_SYMBOL_GPL(mlx4_db_alloc);
void mlx4_db_free(struct mlx4_dev *dev, struct mlx4_db *db)
{
struct mlx4_priv *priv = mlx4_priv(dev);
int o;
int i;
mutex_lock(&priv->pgdir_mutex);
o = db->order;
i = db->index;
if (db->order == 0 && test_bit(i ^ 1, db->u.pgdir->order0)) {
clear_bit(i ^ 1, db->u.pgdir->order0);
++o;
}
i >>= o;
set_bit(i, db->u.pgdir->bits[o]);
if (bitmap_full(db->u.pgdir->order1, MLX4_DB_PER_PAGE / 2)) {
dma_free_coherent(&dev->persist->pdev->dev, PAGE_SIZE,
db->u.pgdir->db_page, db->u.pgdir->db_dma);
list_del(&db->u.pgdir->list);
kfree(db->u.pgdir);
}
mutex_unlock(&priv->pgdir_mutex);
}
EXPORT_SYMBOL_GPL(mlx4_db_free);
int mlx4_alloc_hwq_res(struct mlx4_dev *dev, struct mlx4_hwq_resources *wqres,
int size)
{
int err;
err = mlx4_db_alloc(dev, &wqres->db, 1);
if (err)
return err;
*wqres->db.db = 0;
err = mlx4_buf_direct_alloc(dev, size, &wqres->buf);
if (err)
goto err_db;
err = mlx4_mtt_init(dev, wqres->buf.npages, wqres->buf.page_shift,
&wqres->mtt);
if (err)
goto err_buf;
err = mlx4_buf_write_mtt(dev, &wqres->mtt, &wqres->buf);
if (err)
goto err_mtt;
return 0;
err_mtt:
mlx4_mtt_cleanup(dev, &wqres->mtt);
err_buf:
mlx4_buf_free(dev, size, &wqres->buf);
err_db:
mlx4_db_free(dev, &wqres->db);
return err;
}
EXPORT_SYMBOL_GPL(mlx4_alloc_hwq_res);
void mlx4_free_hwq_res(struct mlx4_dev *dev, struct mlx4_hwq_resources *wqres,
int size)
{
mlx4_mtt_cleanup(dev, &wqres->mtt);
mlx4_buf_free(dev, size, &wqres->buf);
mlx4_db_free(dev, &wqres->db);
}
EXPORT_SYMBOL_GPL(mlx4_free_hwq_res);