linux-zen-desktop/drivers/accessibility/speakup/spk_priv_keyinfo.h

101 lines
2.8 KiB
C
Raw Normal View History

2023-08-30 17:31:07 +02:00
/* SPDX-License-Identifier: GPL-2.0+ */
/* spk_priv.h
* review functions for the speakup screen review package.
* originally written by: Kirk Reiser and Andy Berdan.
*
* extensively modified by David Borowski.
*
* Copyright (C) 1998 Kirk Reiser.
* Copyright (C) 2003 David Borowski.
*/
#ifndef _SPEAKUP_KEYINFO_H
#define _SPEAKUP_KEYINFO_H
#define FIRST_SYNTH_VAR RATE
/* 0 is reserved for no remap */
#define SPEAKUP_GOTO 0x01
#define SPEECH_KILL 0x02
#define SPEAKUP_QUIET 0x03
#define SPEAKUP_CUT 0x04
#define SPEAKUP_PASTE 0x05
#define SAY_FIRST_CHAR 0x06
#define SAY_LAST_CHAR 0x07
#define SAY_CHAR 0x08
#define SAY_PREV_CHAR 0x09
#define SAY_NEXT_CHAR 0x0a
#define SAY_WORD 0x0b
#define SAY_PREV_WORD 0x0c
#define SAY_NEXT_WORD 0x0d
#define SAY_LINE 0x0e
#define SAY_PREV_LINE 0x0f
#define SAY_NEXT_LINE 0x10
#define TOP_EDGE 0x11
#define BOTTOM_EDGE 0x12
#define LEFT_EDGE 0x13
#define RIGHT_EDGE 0x14
#define SPELL_PHONETIC 0x15
#define SPELL_WORD 0x16
#define SAY_SCREEN 0x17
#define SAY_POSITION 0x18
#define SAY_ATTRIBUTES 0x19
#define SPEAKUP_OFF 0x1a
#define SPEAKUP_PARKED 0x1b
#define SAY_LINE_INDENT 0x1c
#define SAY_FROM_TOP 0x1d
#define SAY_TO_BOTTOM 0x1e
#define SAY_FROM_LEFT 0x1f
#define SAY_TO_RIGHT 0x20
#define SAY_CHAR_NUM 0x21
#define EDIT_SOME 0x22
#define EDIT_MOST 0x23
#define SAY_PHONETIC_CHAR 0x24
#define EDIT_DELIM 0x25
#define EDIT_REPEAT 0x26
#define EDIT_EXNUM 0x27
#define SET_WIN 0x28
#define CLEAR_WIN 0x29
#define ENABLE_WIN 0x2a
#define SAY_WIN 0x2b
#define SPK_LOCK 0x2c
#define SPEAKUP_HELP 0x2d
#define TOGGLE_CURSORING 0x2e
#define READ_ALL_DOC 0x2f
/* one greater than the last func handler */
#define SPKUP_MAX_FUNC 0x30
#define SPK_KEY 0x80
#define FIRST_EDIT_BITS 0x22
#define FIRST_SET_VAR SPELL_DELAY
/* increase if adding more than 0x3f functions */
#define VAR_START 0x40
/* keys for setting variables, must be ordered same as the enum for var_ids */
/* with dec being even and inc being 1 greater */
#define SPELL_DELAY_DEC (VAR_START + 0)
#define SPELL_DELAY_INC (SPELL_DELAY_DEC + 1)
#define PUNC_LEVEL_DEC (SPELL_DELAY_DEC + 2)
#define PUNC_LEVEL_INC (PUNC_LEVEL_DEC + 1)
#define READING_PUNC_DEC (PUNC_LEVEL_DEC + 2)
#define READING_PUNC_INC (READING_PUNC_DEC + 1)
#define ATTRIB_BLEEP_DEC (READING_PUNC_DEC + 2)
#define ATTRIB_BLEEP_INC (ATTRIB_BLEEP_DEC + 1)
#define BLEEPS_DEC (ATTRIB_BLEEP_DEC + 2)
#define BLEEPS_INC (BLEEPS_DEC + 1)
#define RATE_DEC (BLEEPS_DEC + 2)
#define RATE_INC (RATE_DEC + 1)
#define PITCH_DEC (RATE_DEC + 2)
#define PITCH_INC (PITCH_DEC + 1)
#define VOL_DEC (PITCH_DEC + 2)
#define VOL_INC (VOL_DEC + 1)
#define TONE_DEC (VOL_DEC + 2)
#define TONE_INC (TONE_DEC + 1)
#define PUNCT_DEC (TONE_DEC + 2)
#define PUNCT_INC (PUNCT_DEC + 1)
#define VOICE_DEC (PUNCT_DEC + 2)
#define VOICE_INC (VOICE_DEC + 1)
#endif