543 lines
15 KiB
C
543 lines
15 KiB
C
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// SPDX-License-Identifier: GPL-2.0
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/*
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* FPU signal frame handling routines.
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*/
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#include <linux/compat.h>
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#include <linux/cpu.h>
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#include <linux/pagemap.h>
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#include <asm/fpu/signal.h>
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#include <asm/fpu/regset.h>
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#include <asm/fpu/xstate.h>
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#include <asm/sigframe.h>
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#include <asm/trapnr.h>
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#include <asm/trace/fpu.h>
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#include "context.h"
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#include "internal.h"
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#include "legacy.h"
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#include "xstate.h"
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/*
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* Check for the presence of extended state information in the
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* user fpstate pointer in the sigcontext.
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*/
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static inline bool check_xstate_in_sigframe(struct fxregs_state __user *fxbuf,
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struct _fpx_sw_bytes *fx_sw)
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{
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int min_xstate_size = sizeof(struct fxregs_state) +
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sizeof(struct xstate_header);
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void __user *fpstate = fxbuf;
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unsigned int magic2;
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if (__copy_from_user(fx_sw, &fxbuf->sw_reserved[0], sizeof(*fx_sw)))
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return false;
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/* Check for the first magic field and other error scenarios. */
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if (fx_sw->magic1 != FP_XSTATE_MAGIC1 ||
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fx_sw->xstate_size < min_xstate_size ||
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fx_sw->xstate_size > current->thread.fpu.fpstate->user_size ||
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fx_sw->xstate_size > fx_sw->extended_size)
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goto setfx;
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/*
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* Check for the presence of second magic word at the end of memory
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* layout. This detects the case where the user just copied the legacy
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* fpstate layout with out copying the extended state information
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* in the memory layout.
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*/
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if (__get_user(magic2, (__u32 __user *)(fpstate + fx_sw->xstate_size)))
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return false;
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if (likely(magic2 == FP_XSTATE_MAGIC2))
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return true;
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setfx:
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trace_x86_fpu_xstate_check_failed(¤t->thread.fpu);
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/* Set the parameters for fx only state */
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fx_sw->magic1 = 0;
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fx_sw->xstate_size = sizeof(struct fxregs_state);
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fx_sw->xfeatures = XFEATURE_MASK_FPSSE;
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return true;
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}
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/*
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* Signal frame handlers.
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*/
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static inline bool save_fsave_header(struct task_struct *tsk, void __user *buf)
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{
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if (use_fxsr()) {
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struct xregs_state *xsave = &tsk->thread.fpu.fpstate->regs.xsave;
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struct user_i387_ia32_struct env;
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struct _fpstate_32 __user *fp = buf;
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fpregs_lock();
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if (!test_thread_flag(TIF_NEED_FPU_LOAD))
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fxsave(&tsk->thread.fpu.fpstate->regs.fxsave);
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fpregs_unlock();
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convert_from_fxsr(&env, tsk);
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if (__copy_to_user(buf, &env, sizeof(env)) ||
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__put_user(xsave->i387.swd, &fp->status) ||
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__put_user(X86_FXSR_MAGIC, &fp->magic))
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return false;
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} else {
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struct fregs_state __user *fp = buf;
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u32 swd;
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if (__get_user(swd, &fp->swd) || __put_user(swd, &fp->status))
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return false;
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}
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return true;
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}
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/*
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* Prepare the SW reserved portion of the fxsave memory layout, indicating
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* the presence of the extended state information in the memory layout
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* pointed to by the fpstate pointer in the sigcontext.
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* This is saved when ever the FP and extended state context is
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* saved on the user stack during the signal handler delivery to the user.
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*/
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static inline void save_sw_bytes(struct _fpx_sw_bytes *sw_bytes, bool ia32_frame,
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struct fpstate *fpstate)
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{
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sw_bytes->magic1 = FP_XSTATE_MAGIC1;
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sw_bytes->extended_size = fpstate->user_size + FP_XSTATE_MAGIC2_SIZE;
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sw_bytes->xfeatures = fpstate->user_xfeatures;
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sw_bytes->xstate_size = fpstate->user_size;
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if (ia32_frame)
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sw_bytes->extended_size += sizeof(struct fregs_state);
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}
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static inline bool save_xstate_epilog(void __user *buf, int ia32_frame,
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struct fpstate *fpstate)
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{
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struct xregs_state __user *x = buf;
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struct _fpx_sw_bytes sw_bytes = {};
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u32 xfeatures;
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int err;
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/* Setup the bytes not touched by the [f]xsave and reserved for SW. */
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save_sw_bytes(&sw_bytes, ia32_frame, fpstate);
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err = __copy_to_user(&x->i387.sw_reserved, &sw_bytes, sizeof(sw_bytes));
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if (!use_xsave())
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return !err;
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err |= __put_user(FP_XSTATE_MAGIC2,
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(__u32 __user *)(buf + fpstate->user_size));
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/*
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* Read the xfeatures which we copied (directly from the cpu or
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* from the state in task struct) to the user buffers.
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*/
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err |= __get_user(xfeatures, (__u32 __user *)&x->header.xfeatures);
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/*
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* For legacy compatible, we always set FP/SSE bits in the bit
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* vector while saving the state to the user context. This will
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* enable us capturing any changes(during sigreturn) to
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* the FP/SSE bits by the legacy applications which don't touch
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* xfeatures in the xsave header.
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*
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* xsave aware apps can change the xfeatures in the xsave
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* header as well as change any contents in the memory layout.
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* xrestore as part of sigreturn will capture all the changes.
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*/
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xfeatures |= XFEATURE_MASK_FPSSE;
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err |= __put_user(xfeatures, (__u32 __user *)&x->header.xfeatures);
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return !err;
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}
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static inline int copy_fpregs_to_sigframe(struct xregs_state __user *buf)
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{
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if (use_xsave())
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return xsave_to_user_sigframe(buf);
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if (use_fxsr())
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return fxsave_to_user_sigframe((struct fxregs_state __user *) buf);
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else
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return fnsave_to_user_sigframe((struct fregs_state __user *) buf);
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}
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/*
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* Save the fpu, extended register state to the user signal frame.
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*
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* 'buf_fx' is the 64-byte aligned pointer at which the [f|fx|x]save
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* state is copied.
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* 'buf' points to the 'buf_fx' or to the fsave header followed by 'buf_fx'.
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*
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* buf == buf_fx for 64-bit frames and 32-bit fsave frame.
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* buf != buf_fx for 32-bit frames with fxstate.
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*
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* Save it directly to the user frame with disabled page fault handler. If
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* that faults, try to clear the frame which handles the page fault.
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*
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* If this is a 32-bit frame with fxstate, put a fsave header before
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* the aligned state at 'buf_fx'.
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*
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* For [f]xsave state, update the SW reserved fields in the [f]xsave frame
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* indicating the absence/presence of the extended state to the user.
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*/
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bool copy_fpstate_to_sigframe(void __user *buf, void __user *buf_fx, int size)
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{
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struct task_struct *tsk = current;
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struct fpstate *fpstate = tsk->thread.fpu.fpstate;
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bool ia32_fxstate = (buf != buf_fx);
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int ret;
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ia32_fxstate &= (IS_ENABLED(CONFIG_X86_32) ||
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IS_ENABLED(CONFIG_IA32_EMULATION));
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if (!static_cpu_has(X86_FEATURE_FPU)) {
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struct user_i387_ia32_struct fp;
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fpregs_soft_get(current, NULL, (struct membuf){.p = &fp,
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.left = sizeof(fp)});
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return !copy_to_user(buf, &fp, sizeof(fp));
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}
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if (!access_ok(buf, size))
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return false;
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if (use_xsave()) {
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struct xregs_state __user *xbuf = buf_fx;
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/*
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* Clear the xsave header first, so that reserved fields are
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* initialized to zero.
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*/
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if (__clear_user(&xbuf->header, sizeof(xbuf->header)))
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return false;
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}
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retry:
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/*
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* Load the FPU registers if they are not valid for the current task.
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* With a valid FPU state we can attempt to save the state directly to
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* userland's stack frame which will likely succeed. If it does not,
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* resolve the fault in the user memory and try again.
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*/
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fpregs_lock();
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if (test_thread_flag(TIF_NEED_FPU_LOAD))
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fpregs_restore_userregs();
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pagefault_disable();
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ret = copy_fpregs_to_sigframe(buf_fx);
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pagefault_enable();
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fpregs_unlock();
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if (ret) {
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if (!__clear_user(buf_fx, fpstate->user_size))
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goto retry;
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return false;
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}
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/* Save the fsave header for the 32-bit frames. */
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if ((ia32_fxstate || !use_fxsr()) && !save_fsave_header(tsk, buf))
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return false;
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if (use_fxsr() && !save_xstate_epilog(buf_fx, ia32_fxstate, fpstate))
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return false;
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return true;
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}
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static int __restore_fpregs_from_user(void __user *buf, u64 ufeatures,
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u64 xrestore, bool fx_only)
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{
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if (use_xsave()) {
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u64 init_bv = ufeatures & ~xrestore;
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int ret;
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if (likely(!fx_only))
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ret = xrstor_from_user_sigframe(buf, xrestore);
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else
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ret = fxrstor_from_user_sigframe(buf);
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if (!ret && unlikely(init_bv))
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os_xrstor(&init_fpstate, init_bv);
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return ret;
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} else if (use_fxsr()) {
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return fxrstor_from_user_sigframe(buf);
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} else {
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return frstor_from_user_sigframe(buf);
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}
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}
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/*
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* Attempt to restore the FPU registers directly from user memory.
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* Pagefaults are handled and any errors returned are fatal.
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*/
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static bool restore_fpregs_from_user(void __user *buf, u64 xrestore,
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bool fx_only, unsigned int size)
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{
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struct fpu *fpu = ¤t->thread.fpu;
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int ret;
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retry:
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fpregs_lock();
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/* Ensure that XFD is up to date */
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xfd_update_state(fpu->fpstate);
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pagefault_disable();
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ret = __restore_fpregs_from_user(buf, fpu->fpstate->user_xfeatures,
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xrestore, fx_only);
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pagefault_enable();
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if (unlikely(ret)) {
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/*
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* The above did an FPU restore operation, restricted to
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* the user portion of the registers, and failed, but the
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* microcode might have modified the FPU registers
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* nevertheless.
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*
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* If the FPU registers do not belong to current, then
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* invalidate the FPU register state otherwise the task
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* might preempt current and return to user space with
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* corrupted FPU registers.
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*/
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if (test_thread_flag(TIF_NEED_FPU_LOAD))
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__cpu_invalidate_fpregs_state();
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fpregs_unlock();
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/* Try to handle #PF, but anything else is fatal. */
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if (ret != X86_TRAP_PF)
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return false;
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if (!fault_in_readable(buf, size))
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goto retry;
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return false;
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}
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/*
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* Restore supervisor states: previous context switch etc has done
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* XSAVES and saved the supervisor states in the kernel buffer from
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* which they can be restored now.
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*
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* It would be optimal to handle this with a single XRSTORS, but
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* this does not work because the rest of the FPU registers have
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* been restored from a user buffer directly.
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*/
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if (test_thread_flag(TIF_NEED_FPU_LOAD) && xfeatures_mask_supervisor())
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os_xrstor_supervisor(fpu->fpstate);
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fpregs_mark_activate();
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fpregs_unlock();
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return true;
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}
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static bool __fpu_restore_sig(void __user *buf, void __user *buf_fx,
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bool ia32_fxstate)
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{
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struct task_struct *tsk = current;
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struct fpu *fpu = &tsk->thread.fpu;
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struct user_i387_ia32_struct env;
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bool success, fx_only = false;
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union fpregs_state *fpregs;
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unsigned int state_size;
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u64 user_xfeatures = 0;
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if (use_xsave()) {
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struct _fpx_sw_bytes fx_sw_user;
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if (!check_xstate_in_sigframe(buf_fx, &fx_sw_user))
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return false;
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fx_only = !fx_sw_user.magic1;
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state_size = fx_sw_user.xstate_size;
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user_xfeatures = fx_sw_user.xfeatures;
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} else {
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user_xfeatures = XFEATURE_MASK_FPSSE;
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state_size = fpu->fpstate->user_size;
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}
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if (likely(!ia32_fxstate)) {
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/* Restore the FPU registers directly from user memory. */
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return restore_fpregs_from_user(buf_fx, user_xfeatures, fx_only,
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state_size);
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}
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/*
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* Copy the legacy state because the FP portion of the FX frame has
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* to be ignored for histerical raisins. The legacy state is folded
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* in once the larger state has been copied.
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*/
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if (__copy_from_user(&env, buf, sizeof(env)))
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return false;
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/*
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* By setting TIF_NEED_FPU_LOAD it is ensured that our xstate is
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* not modified on context switch and that the xstate is considered
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* to be loaded again on return to userland (overriding last_cpu avoids
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* the optimisation).
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*/
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fpregs_lock();
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if (!test_thread_flag(TIF_NEED_FPU_LOAD)) {
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/*
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* If supervisor states are available then save the
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* hardware state in current's fpstate so that the
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* supervisor state is preserved. Save the full state for
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* simplicity. There is no point in optimizing this by only
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* saving the supervisor states and then shuffle them to
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* the right place in memory. It's ia32 mode. Shrug.
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*/
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if (xfeatures_mask_supervisor())
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os_xsave(fpu->fpstate);
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set_thread_flag(TIF_NEED_FPU_LOAD);
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}
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__fpu_invalidate_fpregs_state(fpu);
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__cpu_invalidate_fpregs_state();
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fpregs_unlock();
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fpregs = &fpu->fpstate->regs;
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if (use_xsave() && !fx_only) {
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if (copy_sigframe_from_user_to_xstate(tsk, buf_fx))
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return false;
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} else {
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if (__copy_from_user(&fpregs->fxsave, buf_fx,
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sizeof(fpregs->fxsave)))
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return false;
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if (IS_ENABLED(CONFIG_X86_64)) {
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/* Reject invalid MXCSR values. */
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if (fpregs->fxsave.mxcsr & ~mxcsr_feature_mask)
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return false;
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} else {
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/* Mask invalid bits out for historical reasons (broken hardware). */
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fpregs->fxsave.mxcsr &= mxcsr_feature_mask;
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}
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/* Enforce XFEATURE_MASK_FPSSE when XSAVE is enabled */
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if (use_xsave())
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fpregs->xsave.header.xfeatures |= XFEATURE_MASK_FPSSE;
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}
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|
/* Fold the legacy FP storage */
|
||
|
convert_to_fxsr(&fpregs->fxsave, &env);
|
||
|
|
||
|
fpregs_lock();
|
||
|
if (use_xsave()) {
|
||
|
/*
|
||
|
* Remove all UABI feature bits not set in user_xfeatures
|
||
|
* from the memory xstate header which makes the full
|
||
|
* restore below bring them into init state. This works for
|
||
|
* fx_only mode as well because that has only FP and SSE
|
||
|
* set in user_xfeatures.
|
||
|
*
|
||
|
* Preserve supervisor states!
|
||
|
*/
|
||
|
u64 mask = user_xfeatures | xfeatures_mask_supervisor();
|
||
|
|
||
|
fpregs->xsave.header.xfeatures &= mask;
|
||
|
success = !os_xrstor_safe(fpu->fpstate,
|
||
|
fpu_kernel_cfg.max_features);
|
||
|
} else {
|
||
|
success = !fxrstor_safe(&fpregs->fxsave);
|
||
|
}
|
||
|
|
||
|
if (likely(success))
|
||
|
fpregs_mark_activate();
|
||
|
|
||
|
fpregs_unlock();
|
||
|
return success;
|
||
|
}
|
||
|
|
||
|
static inline unsigned int xstate_sigframe_size(struct fpstate *fpstate)
|
||
|
{
|
||
|
unsigned int size = fpstate->user_size;
|
||
|
|
||
|
return use_xsave() ? size + FP_XSTATE_MAGIC2_SIZE : size;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* Restore FPU state from a sigframe:
|
||
|
*/
|
||
|
bool fpu__restore_sig(void __user *buf, int ia32_frame)
|
||
|
{
|
||
|
struct fpu *fpu = ¤t->thread.fpu;
|
||
|
void __user *buf_fx = buf;
|
||
|
bool ia32_fxstate = false;
|
||
|
bool success = false;
|
||
|
unsigned int size;
|
||
|
|
||
|
if (unlikely(!buf)) {
|
||
|
fpu__clear_user_states(fpu);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
size = xstate_sigframe_size(fpu->fpstate);
|
||
|
|
||
|
ia32_frame &= (IS_ENABLED(CONFIG_X86_32) ||
|
||
|
IS_ENABLED(CONFIG_IA32_EMULATION));
|
||
|
|
||
|
/*
|
||
|
* Only FXSR enabled systems need the FX state quirk.
|
||
|
* FRSTOR does not need it and can use the fast path.
|
||
|
*/
|
||
|
if (ia32_frame && use_fxsr()) {
|
||
|
buf_fx = buf + sizeof(struct fregs_state);
|
||
|
size += sizeof(struct fregs_state);
|
||
|
ia32_fxstate = true;
|
||
|
}
|
||
|
|
||
|
if (!access_ok(buf, size))
|
||
|
goto out;
|
||
|
|
||
|
if (!IS_ENABLED(CONFIG_X86_64) && !cpu_feature_enabled(X86_FEATURE_FPU)) {
|
||
|
success = !fpregs_soft_set(current, NULL, 0,
|
||
|
sizeof(struct user_i387_ia32_struct),
|
||
|
NULL, buf);
|
||
|
} else {
|
||
|
success = __fpu_restore_sig(buf, buf_fx, ia32_fxstate);
|
||
|
}
|
||
|
|
||
|
out:
|
||
|
if (unlikely(!success))
|
||
|
fpu__clear_user_states(fpu);
|
||
|
return success;
|
||
|
}
|
||
|
|
||
|
unsigned long
|
||
|
fpu__alloc_mathframe(unsigned long sp, int ia32_frame,
|
||
|
unsigned long *buf_fx, unsigned long *size)
|
||
|
{
|
||
|
unsigned long frame_size = xstate_sigframe_size(current->thread.fpu.fpstate);
|
||
|
|
||
|
*buf_fx = sp = round_down(sp - frame_size, 64);
|
||
|
if (ia32_frame && use_fxsr()) {
|
||
|
frame_size += sizeof(struct fregs_state);
|
||
|
sp -= sizeof(struct fregs_state);
|
||
|
}
|
||
|
|
||
|
*size = frame_size;
|
||
|
|
||
|
return sp;
|
||
|
}
|
||
|
|
||
|
unsigned long __init fpu__get_fpstate_size(void)
|
||
|
{
|
||
|
unsigned long ret = fpu_user_cfg.max_size;
|
||
|
|
||
|
if (use_xsave())
|
||
|
ret += FP_XSTATE_MAGIC2_SIZE;
|
||
|
|
||
|
/*
|
||
|
* This space is needed on (most) 32-bit kernels, or when a 32-bit
|
||
|
* app is running on a 64-bit kernel. To keep things simple, just
|
||
|
* assume the worst case and always include space for 'freg_state',
|
||
|
* even for 64-bit apps on 64-bit kernels. This wastes a bit of
|
||
|
* space, but keeps the code simple.
|
||
|
*/
|
||
|
if ((IS_ENABLED(CONFIG_IA32_EMULATION) ||
|
||
|
IS_ENABLED(CONFIG_X86_32)) && use_fxsr())
|
||
|
ret += sizeof(struct fregs_state);
|
||
|
|
||
|
return ret;
|
||
|
}
|
||
|
|