linux-zen-desktop/include/uapi/drm/ivpu_accel.h

307 lines
8.2 KiB
C

/* SPDX-License-Identifier: GPL-2.0-only WITH Linux-syscall-note */
/*
* Copyright (C) 2020-2023 Intel Corporation
*/
#ifndef __UAPI_IVPU_DRM_H__
#define __UAPI_IVPU_DRM_H__
#include "drm.h"
#if defined(__cplusplus)
extern "C" {
#endif
#define DRM_IVPU_DRIVER_MAJOR 1
#define DRM_IVPU_DRIVER_MINOR 0
#define DRM_IVPU_GET_PARAM 0x00
#define DRM_IVPU_SET_PARAM 0x01
#define DRM_IVPU_BO_CREATE 0x02
#define DRM_IVPU_BO_INFO 0x03
#define DRM_IVPU_SUBMIT 0x05
#define DRM_IVPU_BO_WAIT 0x06
#define DRM_IOCTL_IVPU_GET_PARAM \
DRM_IOWR(DRM_COMMAND_BASE + DRM_IVPU_GET_PARAM, struct drm_ivpu_param)
#define DRM_IOCTL_IVPU_SET_PARAM \
DRM_IOW(DRM_COMMAND_BASE + DRM_IVPU_SET_PARAM, struct drm_ivpu_param)
#define DRM_IOCTL_IVPU_BO_CREATE \
DRM_IOWR(DRM_COMMAND_BASE + DRM_IVPU_BO_CREATE, struct drm_ivpu_bo_create)
#define DRM_IOCTL_IVPU_BO_INFO \
DRM_IOWR(DRM_COMMAND_BASE + DRM_IVPU_BO_INFO, struct drm_ivpu_bo_info)
#define DRM_IOCTL_IVPU_SUBMIT \
DRM_IOW(DRM_COMMAND_BASE + DRM_IVPU_SUBMIT, struct drm_ivpu_submit)
#define DRM_IOCTL_IVPU_BO_WAIT \
DRM_IOWR(DRM_COMMAND_BASE + DRM_IVPU_BO_WAIT, struct drm_ivpu_bo_wait)
/**
* DOC: contexts
*
* VPU contexts have private virtual address space, job queues and priority.
* Each context is identified by an unique ID. Context is created on open().
*/
#define DRM_IVPU_PARAM_DEVICE_ID 0
#define DRM_IVPU_PARAM_DEVICE_REVISION 1
#define DRM_IVPU_PARAM_PLATFORM_TYPE 2
#define DRM_IVPU_PARAM_CORE_CLOCK_RATE 3
#define DRM_IVPU_PARAM_NUM_CONTEXTS 4
#define DRM_IVPU_PARAM_CONTEXT_BASE_ADDRESS 5
#define DRM_IVPU_PARAM_CONTEXT_PRIORITY 6
#define DRM_IVPU_PARAM_CONTEXT_ID 7
#define DRM_IVPU_PARAM_FW_API_VERSION 8
#define DRM_IVPU_PARAM_ENGINE_HEARTBEAT 9
#define DRM_IVPU_PARAM_UNIQUE_INFERENCE_ID 10
#define DRM_IVPU_PARAM_TILE_CONFIG 11
#define DRM_IVPU_PARAM_SKU 12
#define DRM_IVPU_PLATFORM_TYPE_SILICON 0
#define DRM_IVPU_CONTEXT_PRIORITY_IDLE 0
#define DRM_IVPU_CONTEXT_PRIORITY_NORMAL 1
#define DRM_IVPU_CONTEXT_PRIORITY_FOCUS 2
#define DRM_IVPU_CONTEXT_PRIORITY_REALTIME 3
/**
* struct drm_ivpu_param - Get/Set VPU parameters
*/
struct drm_ivpu_param {
/**
* @param:
*
* Supported params:
*
* %DRM_IVPU_PARAM_DEVICE_ID:
* PCI Device ID of the VPU device (read-only)
*
* %DRM_IVPU_PARAM_DEVICE_REVISION:
* VPU device revision (read-only)
*
* %DRM_IVPU_PARAM_PLATFORM_TYPE:
* Returns %DRM_IVPU_PLATFORM_TYPE_SILICON on real hardware or device specific
* platform type when executing on a simulator or emulator (read-only)
*
* %DRM_IVPU_PARAM_CORE_CLOCK_RATE:
* Current PLL frequency (read-only)
*
* %DRM_IVPU_PARAM_NUM_CONTEXTS:
* Maximum number of simultaneously existing contexts (read-only)
*
* %DRM_IVPU_PARAM_CONTEXT_BASE_ADDRESS:
* Lowest VPU virtual address available in the current context (read-only)
*
* %DRM_IVPU_PARAM_CONTEXT_PRIORITY:
* Value of current context scheduling priority (read-write).
* See DRM_IVPU_CONTEXT_PRIORITY_* for possible values.
*
* %DRM_IVPU_PARAM_CONTEXT_ID:
* Current context ID, always greater than 0 (read-only)
*
* %DRM_IVPU_PARAM_FW_API_VERSION:
* Firmware API version array (read-only)
*
* %DRM_IVPU_PARAM_ENGINE_HEARTBEAT:
* Heartbeat value from an engine (read-only).
* Engine ID (i.e. DRM_IVPU_ENGINE_COMPUTE) is given via index.
*
* %DRM_IVPU_PARAM_UNIQUE_INFERENCE_ID:
* Device-unique inference ID (read-only)
*
* %DRM_IVPU_PARAM_TILE_CONFIG:
* VPU tile configuration (read-only)
*
* %DRM_IVPU_PARAM_SKU:
* VPU SKU ID (read-only)
*
*/
__u32 param;
/** @index: Index for params that have multiple instances */
__u32 index;
/** @value: Param value */
__u64 value;
};
#define DRM_IVPU_BO_HIGH_MEM 0x00000001
#define DRM_IVPU_BO_MAPPABLE 0x00000002
#define DRM_IVPU_BO_CACHED 0x00000000
#define DRM_IVPU_BO_UNCACHED 0x00010000
#define DRM_IVPU_BO_WC 0x00020000
#define DRM_IVPU_BO_CACHE_MASK 0x00030000
#define DRM_IVPU_BO_FLAGS \
(DRM_IVPU_BO_HIGH_MEM | \
DRM_IVPU_BO_MAPPABLE | \
DRM_IVPU_BO_CACHE_MASK)
/**
* struct drm_ivpu_bo_create - Create BO backed by SHMEM
*
* Create GEM buffer object allocated in SHMEM memory.
*/
struct drm_ivpu_bo_create {
/** @size: The size in bytes of the allocated memory */
__u64 size;
/**
* @flags:
*
* Supported flags:
*
* %DRM_IVPU_BO_HIGH_MEM:
*
* Allocate VPU address from >4GB range.
* Buffer object with vpu address >4GB can be always accessed by the
* VPU DMA engine, but some HW generation may not be able to access
* this memory from then firmware running on the VPU management processor.
* Suitable for input, output and some scratch buffers.
*
* %DRM_IVPU_BO_MAPPABLE:
*
* Buffer object can be mapped using mmap().
*
* %DRM_IVPU_BO_CACHED:
*
* Allocated BO will be cached on host side (WB) and snooped on the VPU side.
* This is the default caching mode.
*
* %DRM_IVPU_BO_UNCACHED:
*
* Allocated BO will not be cached on host side nor snooped on the VPU side.
*
* %DRM_IVPU_BO_WC:
*
* Allocated BO will use write combining buffer for writes but reads will be
* uncached.
*/
__u32 flags;
/** @handle: Returned GEM object handle */
__u32 handle;
/** @vpu_addr: Returned VPU virtual address */
__u64 vpu_addr;
};
/**
* struct drm_ivpu_bo_info - Query buffer object info
*/
struct drm_ivpu_bo_info {
/** @handle: Handle of the queried BO */
__u32 handle;
/** @flags: Returned flags used to create the BO */
__u32 flags;
/** @vpu_addr: Returned VPU virtual address */
__u64 vpu_addr;
/**
* @mmap_offset:
*
* Returned offset to be used in mmap(). 0 in case the BO is not mappable.
*/
__u64 mmap_offset;
/** @size: Returned GEM object size, aligned to PAGE_SIZE */
__u64 size;
};
/* drm_ivpu_submit engines */
#define DRM_IVPU_ENGINE_COMPUTE 0
#define DRM_IVPU_ENGINE_COPY 1
/**
* struct drm_ivpu_submit - Submit commands to the VPU
*
* Execute a single command buffer on a given VPU engine.
* Handles to all referenced buffer objects have to be provided in @buffers_ptr.
*
* User space may wait on job completion using %DRM_IVPU_BO_WAIT ioctl.
*/
struct drm_ivpu_submit {
/**
* @buffers_ptr:
*
* A pointer to an u32 array of GEM handles of the BOs required for this job.
* The number of elements in the array must be equal to the value given by @buffer_count.
*
* The first BO is the command buffer. The rest of array has to contain all
* BOs referenced from the command buffer.
*/
__u64 buffers_ptr;
/** @buffer_count: Number of elements in the @buffers_ptr */
__u32 buffer_count;
/**
* @engine: Select the engine this job should be executed on
*
* %DRM_IVPU_ENGINE_COMPUTE:
*
* Performs Deep Learning Neural Compute Inference Operations
*
* %DRM_IVPU_ENGINE_COPY:
*
* Performs memory copy operations to/from system memory allocated for VPU
*/
__u32 engine;
/** @flags: Reserved for future use - must be zero */
__u32 flags;
/**
* @commands_offset:
*
* Offset inside the first buffer in @buffers_ptr containing commands
* to be executed. The offset has to be 8-byte aligned.
*/
__u32 commands_offset;
};
/* drm_ivpu_bo_wait job status codes */
#define DRM_IVPU_JOB_STATUS_SUCCESS 0
/**
* struct drm_ivpu_bo_wait - Wait for BO to become inactive
*
* Blocks until a given buffer object becomes inactive.
* With @timeout_ms set to 0 returns immediately.
*/
struct drm_ivpu_bo_wait {
/** @handle: Handle to the buffer object to be waited on */
__u32 handle;
/** @flags: Reserved for future use - must be zero */
__u32 flags;
/** @timeout_ns: Absolute timeout in nanoseconds (may be zero) */
__s64 timeout_ns;
/**
* @job_status:
*
* Job status code which is updated after the job is completed.
* &DRM_IVPU_JOB_STATUS_SUCCESS or device specific error otherwise.
* Valid only if @handle points to a command buffer.
*/
__u32 job_status;
/** @pad: Padding - must be zero */
__u32 pad;
};
#if defined(__cplusplus)
}
#endif
#endif /* __UAPI_IVPU_DRM_H__ */