linux-zen-server/drivers/gpu/drm/udl/udl_transfer.c

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2023-08-30 17:53:23 +02:00
// SPDX-License-Identifier: GPL-2.0-only
/*
* Copyright (C) 2012 Red Hat
* based in parts on udlfb.c:
* Copyright (C) 2009 Roberto De Ioris <roberto@unbit.it>
* Copyright (C) 2009 Jaya Kumar <jayakumar.lkml@gmail.com>
* Copyright (C) 2009 Bernie Thompson <bernie@plugable.com>
*/
#include <asm/unaligned.h>
#include "udl_drv.h"
#include "udl_proto.h"
#define MAX_CMD_PIXELS 255
#define RLX_HEADER_BYTES 7
#define MIN_RLX_PIX_BYTES 4
#define MIN_RLX_CMD_BYTES (RLX_HEADER_BYTES + MIN_RLX_PIX_BYTES)
#define RLE_HEADER_BYTES 6
#define MIN_RLE_PIX_BYTES 3
#define MIN_RLE_CMD_BYTES (RLE_HEADER_BYTES + MIN_RLE_PIX_BYTES)
#define RAW_HEADER_BYTES 6
#define MIN_RAW_PIX_BYTES 2
#define MIN_RAW_CMD_BYTES (RAW_HEADER_BYTES + MIN_RAW_PIX_BYTES)
static inline u16 pixel32_to_be16(const uint32_t pixel)
{
return (((pixel >> 3) & 0x001f) |
((pixel >> 5) & 0x07e0) |
((pixel >> 8) & 0xf800));
}
static inline u16 get_pixel_val16(const uint8_t *pixel, int log_bpp)
{
u16 pixel_val16;
if (log_bpp == 1)
pixel_val16 = *(const uint16_t *)pixel;
else
pixel_val16 = pixel32_to_be16(*(const uint32_t *)pixel);
return pixel_val16;
}
/*
* Render a command stream for an encoded horizontal line segment of pixels.
*
* A command buffer holds several commands.
* It always begins with a fresh command header
* (the protocol doesn't require this, but we enforce it to allow
* multiple buffers to be potentially encoded and sent in parallel).
* A single command encodes one contiguous horizontal line of pixels
*
* The function relies on the client to do all allocation, so that
* rendering can be done directly to output buffers (e.g. USB URBs).
* The function fills the supplied command buffer, providing information
* on where it left off, so the client may call in again with additional
* buffers if the line will take several buffers to complete.
*
* A single command can transmit a maximum of 256 pixels,
* regardless of the compression ratio (protocol design limit).
* To the hardware, 0 for a size byte means 256
*
* Rather than 256 pixel commands which are either rl or raw encoded,
* the rlx command simply assumes alternating raw and rl spans within one cmd.
* This has a slightly larger header overhead, but produces more even results.
* It also processes all data (read and write) in a single pass.
* Performance benchmarks of common cases show it having just slightly better
* compression than 256 pixel raw or rle commands, with similar CPU consumpion.
* But for very rl friendly data, will compress not quite as well.
*/
static void udl_compress_hline16(
const u8 **pixel_start_ptr,
const u8 *const pixel_end,
uint32_t *device_address_ptr,
uint8_t **command_buffer_ptr,
const uint8_t *const cmd_buffer_end, int log_bpp)
{
const int bpp = 1 << log_bpp;
const u8 *pixel = *pixel_start_ptr;
uint32_t dev_addr = *device_address_ptr;
uint8_t *cmd = *command_buffer_ptr;
while ((pixel_end > pixel) &&
(cmd_buffer_end - MIN_RLX_CMD_BYTES > cmd)) {
uint8_t *raw_pixels_count_byte = NULL;
uint8_t *cmd_pixels_count_byte = NULL;
const u8 *raw_pixel_start = NULL;
const u8 *cmd_pixel_start, *cmd_pixel_end = NULL;
uint16_t pixel_val16;
*cmd++ = UDL_MSG_BULK;
*cmd++ = UDL_CMD_WRITERLX16;
*cmd++ = (uint8_t) ((dev_addr >> 16) & 0xFF);
*cmd++ = (uint8_t) ((dev_addr >> 8) & 0xFF);
*cmd++ = (uint8_t) ((dev_addr) & 0xFF);
cmd_pixels_count_byte = cmd++; /* we'll know this later */
cmd_pixel_start = pixel;
raw_pixels_count_byte = cmd++; /* we'll know this later */
raw_pixel_start = pixel;
cmd_pixel_end = pixel + (min3(MAX_CMD_PIXELS + 1UL,
(unsigned long)(pixel_end - pixel) >> log_bpp,
(unsigned long)(cmd_buffer_end - 1 - cmd) / 2) << log_bpp);
pixel_val16 = get_pixel_val16(pixel, log_bpp);
while (pixel < cmd_pixel_end) {
const u8 *const start = pixel;
const uint16_t repeating_pixel_val16 = pixel_val16;
put_unaligned_be16(pixel_val16, cmd);
cmd += 2;
pixel += bpp;
while (pixel < cmd_pixel_end) {
pixel_val16 = get_pixel_val16(pixel, log_bpp);
if (pixel_val16 != repeating_pixel_val16)
break;
pixel += bpp;
}
if (unlikely(pixel > start + bpp)) {
/* go back and fill in raw pixel count */
*raw_pixels_count_byte = (((start -
raw_pixel_start) >> log_bpp) + 1) & 0xFF;
/* immediately after raw data is repeat byte */
*cmd++ = (((pixel - start) >> log_bpp) - 1) & 0xFF;
/* Then start another raw pixel span */
raw_pixel_start = pixel;
raw_pixels_count_byte = cmd++;
}
}
if (pixel > raw_pixel_start) {
/* finalize last RAW span */
*raw_pixels_count_byte = ((pixel - raw_pixel_start) >> log_bpp) & 0xFF;
} else {
/* undo unused byte */
cmd--;
}
*cmd_pixels_count_byte = ((pixel - cmd_pixel_start) >> log_bpp) & 0xFF;
dev_addr += ((pixel - cmd_pixel_start) >> log_bpp) * 2;
}
if (cmd_buffer_end <= MIN_RLX_CMD_BYTES + cmd) {
/* Fill leftover bytes with no-ops */
if (cmd_buffer_end > cmd)
memset(cmd, UDL_MSG_BULK, cmd_buffer_end - cmd);
cmd = (uint8_t *) cmd_buffer_end;
}
*command_buffer_ptr = cmd;
*pixel_start_ptr = pixel;
*device_address_ptr = dev_addr;
return;
}
/*
* There are 3 copies of every pixel: The front buffer that the fbdev
* client renders to, the actual framebuffer across the USB bus in hardware
* (that we can only write to, slowly, and can never read), and (optionally)
* our shadow copy that tracks what's been sent to that hardware buffer.
*/
int udl_render_hline(struct drm_device *dev, int log_bpp, struct urb **urb_ptr,
const char *front, char **urb_buf_ptr,
u32 byte_offset, u32 device_byte_offset,
u32 byte_width)
{
const u8 *line_start, *line_end, *next_pixel;
u32 base16 = 0 + (device_byte_offset >> log_bpp) * 2;
struct urb *urb = *urb_ptr;
u8 *cmd = *urb_buf_ptr;
u8 *cmd_end = (u8 *) urb->transfer_buffer + urb->transfer_buffer_length;
if (WARN_ON(!(log_bpp == 1 || log_bpp == 2))) {
/* need to finish URB at error from this function */
udl_urb_completion(urb);
return -EINVAL;
}
line_start = (u8 *) (front + byte_offset);
next_pixel = line_start;
line_end = next_pixel + byte_width;
while (next_pixel < line_end) {
udl_compress_hline16(&next_pixel,
line_end, &base16,
(u8 **) &cmd, (u8 *) cmd_end, log_bpp);
if (cmd >= cmd_end) {
int len = cmd - (u8 *) urb->transfer_buffer;
int ret = udl_submit_urb(dev, urb, len);
if (ret)
return ret;
urb = udl_get_urb(dev);
if (!urb)
return -EAGAIN;
*urb_ptr = urb;
cmd = urb->transfer_buffer;
cmd_end = &cmd[urb->transfer_buffer_length];
}
}
*urb_buf_ptr = cmd;
return 0;
}