541 lines
14 KiB
C
541 lines
14 KiB
C
// SPDX-License-Identifier: MIT
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/*
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* Copyright © 2019 Intel Corporation
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*/
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#include <linux/kobject.h>
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#include <linux/sysfs.h>
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#include "i915_drv.h"
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#include "intel_engine.h"
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#include "intel_engine_heartbeat.h"
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#include "sysfs_engines.h"
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struct kobj_engine {
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struct kobject base;
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struct intel_engine_cs *engine;
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};
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static struct intel_engine_cs *kobj_to_engine(struct kobject *kobj)
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{
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return container_of(kobj, struct kobj_engine, base)->engine;
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}
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static ssize_t
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name_show(struct kobject *kobj, struct kobj_attribute *attr, char *buf)
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{
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return sprintf(buf, "%s\n", kobj_to_engine(kobj)->name);
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}
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static struct kobj_attribute name_attr =
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__ATTR(name, 0444, name_show, NULL);
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static ssize_t
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class_show(struct kobject *kobj, struct kobj_attribute *attr, char *buf)
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{
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return sprintf(buf, "%d\n", kobj_to_engine(kobj)->uabi_class);
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}
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static struct kobj_attribute class_attr =
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__ATTR(class, 0444, class_show, NULL);
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static ssize_t
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inst_show(struct kobject *kobj, struct kobj_attribute *attr, char *buf)
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{
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return sprintf(buf, "%d\n", kobj_to_engine(kobj)->uabi_instance);
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}
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static struct kobj_attribute inst_attr =
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__ATTR(instance, 0444, inst_show, NULL);
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static ssize_t
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mmio_show(struct kobject *kobj, struct kobj_attribute *attr, char *buf)
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{
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return sprintf(buf, "0x%x\n", kobj_to_engine(kobj)->mmio_base);
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}
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static struct kobj_attribute mmio_attr =
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__ATTR(mmio_base, 0444, mmio_show, NULL);
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static const char * const vcs_caps[] = {
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[ilog2(I915_VIDEO_CLASS_CAPABILITY_HEVC)] = "hevc",
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[ilog2(I915_VIDEO_AND_ENHANCE_CLASS_CAPABILITY_SFC)] = "sfc",
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};
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static const char * const vecs_caps[] = {
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[ilog2(I915_VIDEO_AND_ENHANCE_CLASS_CAPABILITY_SFC)] = "sfc",
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};
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static ssize_t repr_trim(char *buf, ssize_t len)
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{
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/* Trim off the trailing space and replace with a newline */
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if (len > PAGE_SIZE)
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len = PAGE_SIZE;
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if (len > 0)
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buf[len - 1] = '\n';
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return len;
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}
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static ssize_t
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__caps_show(struct intel_engine_cs *engine,
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unsigned long caps, char *buf, bool show_unknown)
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{
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const char * const *repr;
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int count, n;
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ssize_t len;
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switch (engine->class) {
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case VIDEO_DECODE_CLASS:
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repr = vcs_caps;
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count = ARRAY_SIZE(vcs_caps);
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break;
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case VIDEO_ENHANCEMENT_CLASS:
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repr = vecs_caps;
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count = ARRAY_SIZE(vecs_caps);
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break;
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default:
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repr = NULL;
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count = 0;
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break;
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}
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GEM_BUG_ON(count > BITS_PER_LONG);
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len = 0;
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for_each_set_bit(n, &caps, show_unknown ? BITS_PER_LONG : count) {
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if (n >= count || !repr[n]) {
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if (GEM_WARN_ON(show_unknown))
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len += snprintf(buf + len, PAGE_SIZE - len,
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"[%x] ", n);
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} else {
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len += snprintf(buf + len, PAGE_SIZE - len,
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"%s ", repr[n]);
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}
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if (GEM_WARN_ON(len >= PAGE_SIZE))
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break;
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}
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return repr_trim(buf, len);
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}
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static ssize_t
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caps_show(struct kobject *kobj, struct kobj_attribute *attr, char *buf)
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{
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struct intel_engine_cs *engine = kobj_to_engine(kobj);
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return __caps_show(engine, engine->uabi_capabilities, buf, true);
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}
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static struct kobj_attribute caps_attr =
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__ATTR(capabilities, 0444, caps_show, NULL);
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static ssize_t
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all_caps_show(struct kobject *kobj, struct kobj_attribute *attr, char *buf)
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{
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return __caps_show(kobj_to_engine(kobj), -1, buf, false);
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}
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static struct kobj_attribute all_caps_attr =
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__ATTR(known_capabilities, 0444, all_caps_show, NULL);
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static ssize_t
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max_spin_store(struct kobject *kobj, struct kobj_attribute *attr,
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const char *buf, size_t count)
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{
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struct intel_engine_cs *engine = kobj_to_engine(kobj);
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unsigned long long duration, clamped;
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int err;
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/*
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* When waiting for a request, if is it currently being executed
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* on the GPU, we busywait for a short while before sleeping. The
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* premise is that most requests are short, and if it is already
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* executing then there is a good chance that it will complete
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* before we can setup the interrupt handler and go to sleep.
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* We try to offset the cost of going to sleep, by first spinning
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* on the request -- if it completed in less time than it would take
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* to go sleep, process the interrupt and return back to the client,
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* then we have saved the client some latency, albeit at the cost
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* of spinning on an expensive CPU core.
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*
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* While we try to avoid waiting at all for a request that is unlikely
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* to complete, deciding how long it is worth spinning is for is an
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* arbitrary decision: trading off power vs latency.
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*/
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err = kstrtoull(buf, 0, &duration);
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if (err)
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return err;
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clamped = intel_clamp_max_busywait_duration_ns(engine, duration);
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if (duration != clamped)
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return -EINVAL;
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WRITE_ONCE(engine->props.max_busywait_duration_ns, duration);
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return count;
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}
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static ssize_t
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max_spin_show(struct kobject *kobj, struct kobj_attribute *attr, char *buf)
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{
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struct intel_engine_cs *engine = kobj_to_engine(kobj);
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return sprintf(buf, "%lu\n", engine->props.max_busywait_duration_ns);
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}
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static struct kobj_attribute max_spin_attr =
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__ATTR(max_busywait_duration_ns, 0644, max_spin_show, max_spin_store);
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static ssize_t
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max_spin_default(struct kobject *kobj, struct kobj_attribute *attr, char *buf)
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{
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struct intel_engine_cs *engine = kobj_to_engine(kobj);
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return sprintf(buf, "%lu\n", engine->defaults.max_busywait_duration_ns);
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}
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static struct kobj_attribute max_spin_def =
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__ATTR(max_busywait_duration_ns, 0444, max_spin_default, NULL);
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static ssize_t
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timeslice_store(struct kobject *kobj, struct kobj_attribute *attr,
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const char *buf, size_t count)
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{
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struct intel_engine_cs *engine = kobj_to_engine(kobj);
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unsigned long long duration, clamped;
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int err;
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/*
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* Execlists uses a scheduling quantum (a timeslice) to alternate
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* execution between ready-to-run contexts of equal priority. This
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* ensures that all users (though only if they of equal importance)
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* have the opportunity to run and prevents livelocks where contexts
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* may have implicit ordering due to userspace semaphores.
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*/
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err = kstrtoull(buf, 0, &duration);
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if (err)
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return err;
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clamped = intel_clamp_timeslice_duration_ms(engine, duration);
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if (duration != clamped)
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return -EINVAL;
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WRITE_ONCE(engine->props.timeslice_duration_ms, duration);
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if (execlists_active(&engine->execlists))
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set_timer_ms(&engine->execlists.timer, duration);
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return count;
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}
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static ssize_t
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timeslice_show(struct kobject *kobj, struct kobj_attribute *attr, char *buf)
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{
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struct intel_engine_cs *engine = kobj_to_engine(kobj);
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return sprintf(buf, "%lu\n", engine->props.timeslice_duration_ms);
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}
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static struct kobj_attribute timeslice_duration_attr =
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__ATTR(timeslice_duration_ms, 0644, timeslice_show, timeslice_store);
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static ssize_t
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timeslice_default(struct kobject *kobj, struct kobj_attribute *attr, char *buf)
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{
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struct intel_engine_cs *engine = kobj_to_engine(kobj);
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return sprintf(buf, "%lu\n", engine->defaults.timeslice_duration_ms);
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}
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static struct kobj_attribute timeslice_duration_def =
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__ATTR(timeslice_duration_ms, 0444, timeslice_default, NULL);
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static ssize_t
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stop_store(struct kobject *kobj, struct kobj_attribute *attr,
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const char *buf, size_t count)
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{
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struct intel_engine_cs *engine = kobj_to_engine(kobj);
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unsigned long long duration, clamped;
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int err;
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/*
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* When we allow ourselves to sleep before a GPU reset after disabling
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* submission, even for a few milliseconds, gives an innocent context
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* the opportunity to clear the GPU before the reset occurs. However,
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* how long to sleep depends on the typical non-preemptible duration
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* (a similar problem to determining the ideal preempt-reset timeout
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* or even the heartbeat interval).
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*/
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err = kstrtoull(buf, 0, &duration);
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if (err)
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return err;
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clamped = intel_clamp_stop_timeout_ms(engine, duration);
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if (duration != clamped)
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return -EINVAL;
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WRITE_ONCE(engine->props.stop_timeout_ms, duration);
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return count;
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}
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static ssize_t
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stop_show(struct kobject *kobj, struct kobj_attribute *attr, char *buf)
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{
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struct intel_engine_cs *engine = kobj_to_engine(kobj);
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return sprintf(buf, "%lu\n", engine->props.stop_timeout_ms);
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}
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static struct kobj_attribute stop_timeout_attr =
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__ATTR(stop_timeout_ms, 0644, stop_show, stop_store);
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static ssize_t
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stop_default(struct kobject *kobj, struct kobj_attribute *attr, char *buf)
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{
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struct intel_engine_cs *engine = kobj_to_engine(kobj);
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return sprintf(buf, "%lu\n", engine->defaults.stop_timeout_ms);
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}
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static struct kobj_attribute stop_timeout_def =
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__ATTR(stop_timeout_ms, 0444, stop_default, NULL);
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static ssize_t
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preempt_timeout_store(struct kobject *kobj, struct kobj_attribute *attr,
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const char *buf, size_t count)
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{
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struct intel_engine_cs *engine = kobj_to_engine(kobj);
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unsigned long long timeout, clamped;
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int err;
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/*
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* After initialising a preemption request, we give the current
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* resident a small amount of time to vacate the GPU. The preemption
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* request is for a higher priority context and should be immediate to
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* maintain high quality of service (and avoid priority inversion).
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* However, the preemption granularity of the GPU can be quite coarse
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* and so we need a compromise.
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*/
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err = kstrtoull(buf, 0, &timeout);
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if (err)
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return err;
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clamped = intel_clamp_preempt_timeout_ms(engine, timeout);
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if (timeout != clamped)
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return -EINVAL;
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WRITE_ONCE(engine->props.preempt_timeout_ms, timeout);
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if (READ_ONCE(engine->execlists.pending[0]))
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set_timer_ms(&engine->execlists.preempt, timeout);
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return count;
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}
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static ssize_t
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preempt_timeout_show(struct kobject *kobj, struct kobj_attribute *attr,
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char *buf)
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{
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struct intel_engine_cs *engine = kobj_to_engine(kobj);
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return sprintf(buf, "%lu\n", engine->props.preempt_timeout_ms);
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}
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static struct kobj_attribute preempt_timeout_attr =
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__ATTR(preempt_timeout_ms, 0644, preempt_timeout_show, preempt_timeout_store);
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static ssize_t
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preempt_timeout_default(struct kobject *kobj, struct kobj_attribute *attr,
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char *buf)
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{
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struct intel_engine_cs *engine = kobj_to_engine(kobj);
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return sprintf(buf, "%lu\n", engine->defaults.preempt_timeout_ms);
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}
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static struct kobj_attribute preempt_timeout_def =
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__ATTR(preempt_timeout_ms, 0444, preempt_timeout_default, NULL);
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static ssize_t
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heartbeat_store(struct kobject *kobj, struct kobj_attribute *attr,
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const char *buf, size_t count)
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{
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struct intel_engine_cs *engine = kobj_to_engine(kobj);
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unsigned long long delay, clamped;
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int err;
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/*
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* We monitor the health of the system via periodic heartbeat pulses.
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* The pulses also provide the opportunity to perform garbage
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* collection. However, we interpret an incomplete pulse (a missed
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* heartbeat) as an indication that the system is no longer responsive,
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* i.e. hung, and perform an engine or full GPU reset. Given that the
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* preemption granularity can be very coarse on a system, the optimal
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* value for any workload is unknowable!
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*/
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err = kstrtoull(buf, 0, &delay);
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if (err)
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return err;
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clamped = intel_clamp_heartbeat_interval_ms(engine, delay);
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if (delay != clamped)
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return -EINVAL;
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err = intel_engine_set_heartbeat(engine, delay);
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if (err)
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return err;
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return count;
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}
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static ssize_t
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heartbeat_show(struct kobject *kobj, struct kobj_attribute *attr, char *buf)
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{
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struct intel_engine_cs *engine = kobj_to_engine(kobj);
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return sprintf(buf, "%lu\n", engine->props.heartbeat_interval_ms);
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}
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static struct kobj_attribute heartbeat_interval_attr =
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__ATTR(heartbeat_interval_ms, 0644, heartbeat_show, heartbeat_store);
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static ssize_t
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heartbeat_default(struct kobject *kobj, struct kobj_attribute *attr, char *buf)
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{
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struct intel_engine_cs *engine = kobj_to_engine(kobj);
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return sprintf(buf, "%lu\n", engine->defaults.heartbeat_interval_ms);
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}
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static struct kobj_attribute heartbeat_interval_def =
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__ATTR(heartbeat_interval_ms, 0444, heartbeat_default, NULL);
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static void kobj_engine_release(struct kobject *kobj)
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{
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kfree(kobj);
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}
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static struct kobj_type kobj_engine_type = {
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.release = kobj_engine_release,
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.sysfs_ops = &kobj_sysfs_ops
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};
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|
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static struct kobject *
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kobj_engine(struct kobject *dir, struct intel_engine_cs *engine)
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{
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struct kobj_engine *ke;
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ke = kzalloc(sizeof(*ke), GFP_KERNEL);
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if (!ke)
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return NULL;
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|
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kobject_init(&ke->base, &kobj_engine_type);
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ke->engine = engine;
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if (kobject_add(&ke->base, dir, "%s", engine->name)) {
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kobject_put(&ke->base);
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return NULL;
|
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}
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|
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/* xfer ownership to sysfs tree */
|
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return &ke->base;
|
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}
|
|
|
|
static void add_defaults(struct kobj_engine *parent)
|
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{
|
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static const struct attribute *files[] = {
|
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&max_spin_def.attr,
|
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&stop_timeout_def.attr,
|
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#if CONFIG_DRM_I915_HEARTBEAT_INTERVAL
|
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&heartbeat_interval_def.attr,
|
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#endif
|
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NULL
|
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};
|
|
struct kobj_engine *ke;
|
|
|
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ke = kzalloc(sizeof(*ke), GFP_KERNEL);
|
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if (!ke)
|
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return;
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|
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kobject_init(&ke->base, &kobj_engine_type);
|
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ke->engine = parent->engine;
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|
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if (kobject_add(&ke->base, &parent->base, "%s", ".defaults")) {
|
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kobject_put(&ke->base);
|
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return;
|
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}
|
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|
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if (sysfs_create_files(&ke->base, files))
|
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return;
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|
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if (intel_engine_has_timeslices(ke->engine) &&
|
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sysfs_create_file(&ke->base, ×lice_duration_def.attr))
|
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return;
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|
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if (intel_engine_has_preempt_reset(ke->engine) &&
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sysfs_create_file(&ke->base, &preempt_timeout_def.attr))
|
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return;
|
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}
|
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|
|
void intel_engines_add_sysfs(struct drm_i915_private *i915)
|
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{
|
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static const struct attribute *files[] = {
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&name_attr.attr,
|
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&class_attr.attr,
|
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&inst_attr.attr,
|
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&mmio_attr.attr,
|
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&caps_attr.attr,
|
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&all_caps_attr.attr,
|
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&max_spin_attr.attr,
|
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&stop_timeout_attr.attr,
|
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#if CONFIG_DRM_I915_HEARTBEAT_INTERVAL
|
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&heartbeat_interval_attr.attr,
|
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#endif
|
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NULL
|
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};
|
|
|
|
struct device *kdev = i915->drm.primary->kdev;
|
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struct intel_engine_cs *engine;
|
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struct kobject *dir;
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|
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dir = kobject_create_and_add("engine", &kdev->kobj);
|
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if (!dir)
|
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return;
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|
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for_each_uabi_engine(engine, i915) {
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struct kobject *kobj;
|
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|
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kobj = kobj_engine(dir, engine);
|
|
if (!kobj)
|
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goto err_engine;
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|
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if (sysfs_create_files(kobj, files))
|
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goto err_object;
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|
|
if (intel_engine_has_timeslices(engine) &&
|
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sysfs_create_file(kobj, ×lice_duration_attr.attr))
|
|
goto err_engine;
|
|
|
|
if (intel_engine_has_preempt_reset(engine) &&
|
|
sysfs_create_file(kobj, &preempt_timeout_attr.attr))
|
|
goto err_engine;
|
|
|
|
add_defaults(container_of(kobj, struct kobj_engine, base));
|
|
|
|
if (0) {
|
|
err_object:
|
|
kobject_put(kobj);
|
|
err_engine:
|
|
dev_err(kdev, "Failed to add sysfs engine '%s'\n",
|
|
engine->name);
|
|
break;
|
|
}
|
|
}
|
|
}
|