chess/ChessWindow.Designer.cs

233 lines
11 KiB
C#

namespace Chess
{
partial class Szachy
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Szachy));
this.RestartButton = new System.Windows.Forms.Button();
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.GameState = new System.Windows.Forms.Label();
this.Timer = new System.Windows.Forms.GroupBox();
this.label5 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.WhiteTimer = new System.Windows.Forms.Label();
this.TimeButton = new System.Windows.Forms.Button();
this.BlackTimer = new System.Windows.Forms.Label();
this.State = new System.Windows.Forms.GroupBox();
this.Undo = new System.Windows.Forms.PictureBox();
this.groupBox1.SuspendLayout();
this.Timer.SuspendLayout();
this.State.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.Undo)).BeginInit();
this.SuspendLayout();
//
// RestartButton
//
this.RestartButton.FlatStyle = System.Windows.Forms.FlatStyle.System;
this.RestartButton.Location = new System.Drawing.Point(24, 62);
this.RestartButton.Margin = new System.Windows.Forms.Padding(2);
this.RestartButton.Name = "RestartButton";
this.RestartButton.Size = new System.Drawing.Size(49, 19);
this.RestartButton.TabIndex = 1;
this.RestartButton.Text = "Od nowa";
this.RestartButton.UseVisualStyleBackColor = true;
//
// groupBox1
//
this.groupBox1.BackColor = System.Drawing.SystemColors.Control;
this.groupBox1.Controls.Add(this.Undo);
this.groupBox1.Controls.Add(this.RestartButton);
this.groupBox1.Location = new System.Drawing.Point(400, 11);
this.groupBox1.Margin = new System.Windows.Forms.Padding(2);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Padding = new System.Windows.Forms.Padding(2);
this.groupBox1.Size = new System.Drawing.Size(95, 97);
this.groupBox1.TabIndex = 1;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "Kontrola gry";
//
// GameState
//
this.GameState.Anchor = System.Windows.Forms.AnchorStyles.None;
this.GameState.AutoSize = true;
this.GameState.BackColor = System.Drawing.Color.Transparent;
this.GameState.Font = new System.Drawing.Font("Microsoft Sans Serif", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.GameState.ForeColor = System.Drawing.Color.OliveDrab;
this.GameState.Location = new System.Drawing.Point(20, 60);
this.GameState.Margin = new System.Windows.Forms.Padding(2, 0, 2, 0);
this.GameState.Name = "GameState";
this.GameState.RightToLeft = System.Windows.Forms.RightToLeft.Yes;
this.GameState.Size = new System.Drawing.Size(0, 18);
this.GameState.TabIndex = 2;
this.GameState.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// Timer
//
this.Timer.BackColor = System.Drawing.SystemColors.Control;
this.Timer.Controls.Add(this.label5);
this.Timer.Controls.Add(this.label4);
this.Timer.Controls.Add(this.WhiteTimer);
this.Timer.Controls.Add(this.TimeButton);
this.Timer.Controls.Add(this.BlackTimer);
this.Timer.Location = new System.Drawing.Point(400, 112);
this.Timer.Margin = new System.Windows.Forms.Padding(2);
this.Timer.Name = "Timer";
this.Timer.Padding = new System.Windows.Forms.Padding(2);
this.Timer.Size = new System.Drawing.Size(96, 138);
this.Timer.TabIndex = 3;
this.Timer.TabStop = false;
this.Timer.Text = "Zegar";
//
// label5
//
this.label5.AutoSize = true;
this.label5.Font = new System.Drawing.Font("Microsoft Sans Serif", 7.2F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label5.Location = new System.Drawing.Point(7, 65);
this.label5.Margin = new System.Windows.Forms.Padding(2, 0, 2, 0);
this.label5.Name = "label5";
this.label5.Size = new System.Drawing.Size(35, 13);
this.label5.TabIndex = 4;
this.label5.Text = "Biale";
//
// label4
//
this.label4.AutoSize = true;
this.label4.Font = new System.Drawing.Font("Microsoft Sans Serif", 7.2F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label4.Location = new System.Drawing.Point(4, 31);
this.label4.Margin = new System.Windows.Forms.Padding(2, 0, 2, 0);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(46, 13);
this.label4.TabIndex = 3;
this.label4.Text = "Czarne";
//
// WhiteTimer
//
this.WhiteTimer.AutoSize = true;
this.WhiteTimer.BackColor = System.Drawing.Color.Transparent;
this.WhiteTimer.Font = new System.Drawing.Font("Microsoft Sans Serif", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.WhiteTimer.Location = new System.Drawing.Point(51, 62);
this.WhiteTimer.Margin = new System.Windows.Forms.Padding(2, 0, 2, 0);
this.WhiteTimer.Name = "WhiteTimer";
this.WhiteTimer.Size = new System.Drawing.Size(44, 18);
this.WhiteTimer.TabIndex = 2;
this.WhiteTimer.Text = "00:00";
//
// TimeButton
//
this.TimeButton.FlatStyle = System.Windows.Forms.FlatStyle.System;
this.TimeButton.Location = new System.Drawing.Point(28, 102);
this.TimeButton.Margin = new System.Windows.Forms.Padding(2);
this.TimeButton.Name = "TimeButton";
this.TimeButton.Size = new System.Drawing.Size(42, 19);
this.TimeButton.TabIndex = 0;
this.TimeButton.Text = "Start";
this.TimeButton.UseVisualStyleBackColor = true;
//
// BlackTimer
//
this.BlackTimer.AutoSize = true;
this.BlackTimer.BackColor = System.Drawing.Color.Transparent;
this.BlackTimer.Font = new System.Drawing.Font("Microsoft Sans Serif", 10.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.BlackTimer.Location = new System.Drawing.Point(50, 31);
this.BlackTimer.Margin = new System.Windows.Forms.Padding(2, 0, 2, 0);
this.BlackTimer.Name = "BlackTimer";
this.BlackTimer.Size = new System.Drawing.Size(44, 18);
this.BlackTimer.TabIndex = 0;
this.BlackTimer.Text = "00:00";
//
// State
//
this.State.BackColor = System.Drawing.SystemColors.Control;
this.State.Controls.Add(this.GameState);
this.State.Location = new System.Drawing.Point(400, 254);
this.State.Margin = new System.Windows.Forms.Padding(2);
this.State.Name = "State";
this.State.Padding = new System.Windows.Forms.Padding(2);
this.State.Size = new System.Drawing.Size(96, 146);
this.State.TabIndex = 4;
this.State.TabStop = false;
//
// Undo
//
this.Undo.Image = global::Chess.Properties.Resources.undoArrrow;
this.Undo.Location = new System.Drawing.Point(37, 26);
this.Undo.Margin = new System.Windows.Forms.Padding(2);
this.Undo.Name = "Undo";
this.Undo.Size = new System.Drawing.Size(24, 21);
this.Undo.SizeMode = System.Windows.Forms.PictureBoxSizeMode.StretchImage;
this.Undo.TabIndex = 3;
this.Undo.TabStop = false;
//
// Szachy
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(513, 413);
this.Controls.Add(this.State);
this.Controls.Add(this.Timer);
this.Controls.Add(this.groupBox1);
this.Cursor = System.Windows.Forms.Cursors.Hand;
this.DoubleBuffered = true;
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.Margin = new System.Windows.Forms.Padding(2);
this.MaximizeBox = false;
this.MaximumSize = new System.Drawing.Size(529, 460);
this.MinimizeBox = false;
this.MinimumSize = new System.Drawing.Size(488, 450);
this.Name = "Szachy";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Szachy";
this.Load += new System.EventHandler(this.Chess_Load);
this.groupBox1.ResumeLayout(false);
this.Timer.ResumeLayout(false);
this.Timer.PerformLayout();
this.State.ResumeLayout(false);
this.State.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.Undo)).EndInit();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Button RestartButton;
private System.Windows.Forms.GroupBox groupBox1;
public System.Windows.Forms.Label GameState;
private System.Windows.Forms.GroupBox Timer;
private System.Windows.Forms.Label BlackTimer;
private System.Windows.Forms.Button TimeButton;
private System.Windows.Forms.Label label5;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Label WhiteTimer;
private System.Windows.Forms.PictureBox Undo;
private System.Windows.Forms.GroupBox State;
}
}